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+/* Copyright 2021 @ Keychron (https://www.keychron.com)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION ROW2COL
+
+/* key matrix pins */
+#define MATRIX_ROW_PINS \
+ { B4, B3, A15, A14, A13 }
+#define MATRIX_COL_PINS \
+ { C14, C15, A0, A1, A2, A3, A4, A5, A6, A7, B0, B1, A8, A9, H3 }
+
+/* If uses PH3 with a stronger pull resistor then the following definition should be included */
+// #define MATRIX_UNSELECT_DRIVE_HIGH
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCE 5
+
+/* RGB Matrix Driver Configuration */
+#define DRIVER_COUNT 2
+#define DRIVER_ADDR_1 0b1110111
+#define DRIVER_ADDR_2 0b1110100
+
+/* Increase I2C speed to 1000 KHz */
+#define I2C1_TIMINGR_PRESC 0U
+#define I2C1_TIMINGR_SCLDEL 3U
+#define I2C1_TIMINGR_SDADEL 0U
+#define I2C1_TIMINGR_SCLH 15U
+#define I2C1_TIMINGR_SCLL 51U
+
+/* Scan phase of led driver set as MSKPHASE_9CHANNEL(defined as 0x03 in CKLED2001.h) */
+#define PHASE_CHANNEL MSKPHASE_9CHANNEL
+
+/* Disable DIP switch in matrix data */
+#define MATRIX_MASKED
+
+/* DIP switch */
+#define DIP_SWITCH_MATRIX_GRID { {4,4} }
+
+/* turn off effects when suspended */
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+#define DYNAMIC_KEYMAP_LAYER_COUNT 5
+
+/* EEPROM Driver Configuration */
+#define WEAR_LEVELING_LOGICAL_SIZE 2048
+#define WEAR_LEVELING_BACKING_SIZE (WEAR_LEVELING_LOGICAL_SIZE * 2)
+
+// RGB Matrix Animation modes. Explicitly enabled
+// For full list of effects, see:
+// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
+// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+#define ENABLE_RGB_MATRIX_BREATHING
+// #define ENABLE_RGB_MATRIX_BAND_SAT
+// #define ENABLE_RGB_MATRIX_BAND_VAL
+// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+#define ENABLE_RGB_MATRIX_CYCLE_ALL
+#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+#define ENABLE_RGB_MATRIX_DUAL_BEACON
+#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+// #define ENABLE_RGB_MATRIX_RAINDROPS
+#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+// #define ENABLE_RGB_MATRIX_HUE_BREATHING
+// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
+// #define ENABLE_RGB_MATRIX_HUE_WAVE
+#define ENABLE_RGB_MATRIX_PIXEL_RAIN
+// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
+// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+#define ENABLE_RGB_MATRIX_SPLASH
+// #define ENABLE_RGB_MATRIX_MULTISPLASH
+#define ENABLE_RGB_MATRIX_SOLID_SPLASH
+// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
+#define RGB_MATRIX_KEYPRESSES
+#define RGB_MATRIX_FRAMEBUFFER_EFFECTS