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-rw-r--r--keyboards/iris/keymaps/hag/keymap.c297
1 files changed, 297 insertions, 0 deletions
diff --git a/keyboards/iris/keymaps/hag/keymap.c b/keyboards/iris/keymaps/hag/keymap.c
new file mode 100644
index 0000000000..3aac1394ea
--- /dev/null
+++ b/keyboards/iris/keymaps/hag/keymap.c
@@ -0,0 +1,297 @@
+#include "iris.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+
+//Heavily modified keymap. Some features:
+//Multiple layouts, I use dvorak as main.
+//Nordic(swedish) signs
+//Symbols, numpad, arrows/navigation reachable under the alpas via the layers
+//Mirrored ctl, alt and shift to be able to use both hands when doing commands
+//Gaming layer, qwerty with space on left half.
+
+#define _QWERTY 2
+#define _DVORAK 0
+#define _COLEMAK 1
+#define _WORKMAN 3
+#define _GAMING 4
+#define _NUMPAD 5
+#define _LOWER 6
+#define _RAISE 7
+
+#define _ADJUST 16
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ DVORAK,
+ COLEMAK,
+ WORKMAN,
+ GAMING,
+ NUMPAD,
+ LOWER,
+ RAISE,
+ ADJUST,
+};
+
+#define KC_ KC_TRNS
+#define _______ KC_TRNS
+#define KC_XXXX KC_NO
+
+#define KC_Sw2 RALT(KC_2) // Nordic @
+#define KC_Sw3 RALT(KC_3) // Nordic something
+#define KC_Sw4 RALT(KC_4) // Nordic something
+#define KC_Sw5 RALT(KC_5) // Nordic something
+#define KC_Sw6 RALT(KC_6) // ...
+#define KC_Sw7 RALT(KC_7)
+#define KC_Sw8 RALT(KC_8)
+#define KC_Sw9 RALT(KC_9)
+#define KC_Sw0 RALT(KC_0)
+#define KC_Tild RALT(KC_RBRC)
+#define KC_Bsls RALT(KC_MINS)
+#define KC_Bar RALT(KC_NUBS)
+#define KC_Less S(KC_NUBS)
+#define KC_CATDEL LCTL(LALT(KC_DEL)) // Ctrl alt del
+#define KC_TSKMGR LCTL(S(KC_ESC)) // Ctrl shift esc
+#define KC_NUMP TG(_NUMPAD) // Toggle layer NUMPAD for use in KC_keymaps
+#define KC_Close RALT(KC_F4) // Alt F4
+#define KC_Great S(KC_NUBS)
+#define KC_MEH1 MEH(KC_1)
+#define KC_MEH2 MEH(KC_2)
+#define KC_MEH3 MEH(KC_3)
+#define KC_MEH4 MEH(KC_4)
+#define KC_MEH5 MEH(KC_5)
+
+#define KC_LOWR LOWER
+#define KC_RASE RAISE
+#define KC_RST RESET
+#define KC_BL_S BL_STEP
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ TAB , Q , W , E , R , T , Y , U , I , O , P ,LBRC,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ LCTL, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
+ LSFT, Z , X , C , V , B ,NUMP, ENT , N , M ,COMM,DOT ,SLSH,RSFT,
+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
+ LALT,LOWR,BSPC, SPC ,RASE,LALT
+ // `----+----+----' `----+----+----'
+ ),
+
+ [_GAMING] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,ESC ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ TAB , Q , W , E , R , T , Y , U , I , O , P ,DEL,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ LCTL, A , S , D , F , G , H , J , K , L ,SCLN,RCTL,
+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
+ LSFT, Z , X , C , V , B , Y , ENT , N , M ,COMM,DOT ,SLSH,RSFT,
+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
+ LALT,LOWR,SPC, BSPC ,RASE,LALT
+ // `----+----+----' `----+----+----'
+ ),
+
+ [_DVORAK] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ DEL ,APP ,VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TAB ,LBRC,QUOT,SCLN, P , Y , F , G , C , R , L ,DEL,
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ LCTL, A , O , E , U , I , D , H , T , N , S ,RCTL,
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ LSFT,DOT , Q , J , K , X ,NUMP, ENT , B , M , W , V , Z ,RSFT,
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ LALT,LOWR,BSPC, SPC ,RASE,LALT
+ // `----+----+----' `----+----+----'
+ ),
+
+ [_COLEMAK] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ TAB , Q , W , F , P , G , J , L , U , Y ,LBRC,QUOT,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ LCTL, A , R , S , T , D , H , N , E , I , O ,SCLN,
+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
+ LSFT, Z , X , C , V , B ,NUMP, ENT , K , M ,COMM, DOT,SLSH,RSFT,
+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
+ LALT,LOWR,BSPC, SPC ,RASE,LALT
+ // `----+----+----' `----+----+----'
+ ),
+
+[_WORKMAN] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ TAB , Q , W , R , W , B , J , F , U , P ,LBRC,SCLN,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ LCTL, A , S , H , T , G , Y , N , E , O , I ,RCTL,
+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
+ LSFT, Z , X , M , C , V ,NUMP, ENT , K , L ,QUOT, DOT,SLSH,RSFT,
+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
+ LALT,LOWR,BSPC, SPC ,RASE,LALT
+ // `----+----+----' `----+----+----'
+ ),
+
+ [_NUMPAD] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ ,MEH1,BTN2,MS_U,BTN1,CATDEL, PIPE, P7 , P8 , P9 ,SLSH, ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ ,MEH4,MS_L,MS_D,MS_R,TSKMGR, COMM, P4 , P5 , P6 ,MINS, ,
+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
+ ,MEH5,ACL0,ACL1,ACL2,MEH3, , PENT,DOT , P1 , P2 , P3 , P0 , ,
+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
+ LALT,LOWR,BSPC, , P0 ,NLCK
+ // `----+----+----' `----+----+----'
+ ),
+
+
+ [_LOWER] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ ,CAPS,PGUP, UP ,PGDN, ESC, RCBR,EXLM,ASTR,LPRN,UNDS, ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ ,HOME,LEFT,DOWN,RGHT, END, RPRN,QUES,Sw8 ,Sw9 ,LABK, ,
+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
+ , ENT, , , , DEL, , ,RABK,NUBS,Sw7 ,Sw0 ,Great, ,
+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
+ , , , , ,
+ // `----+----+----' `----+----+----'
+ ),
+
+ [_RAISE] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TILD,EXLM,GRV ,EQL, DLR ,PERC, Sw3 ,Sw5 ,Sw6 ,Sw0 ,RPRN, ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ ,Bar ,Sw2 ,HASH, AT ,PERC, PIPE, 7 , 8 , 9 ,PMNS,PSLS,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ ,Bsls,Tild,SLSH,AMPR,BSLS, COMM, 4 , 5 , 6 ,PPLS,PAST,
+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
+ ,PIPE,Sw4 ,PLUS,CIRC,TILD, , PENT,DOT , 1 , 2 , 3 , 0 ,PEQL,
+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
+ , ,DEL , , ,
+ // `----+----+----' `----+----+----'
+ ),
+
+ [_ADJUST] = KEYMAP(
+ //,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
+ GAMING , DVORAK, WORKMAN, COLEMAK, QWERTY , KC_RST, _______, _______, _______, _______, KC_PWR, RESET,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ _______, _______, _______,LGUI(KC_UP),_______,LALT(KC_F4), _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ _______, _______,LGUI(KC_LEFT),LGUI(KC_DOWN),LGUI(KC_RGHT),_______, _______, DEBUG , RGB_HUD, RGB_SAD, RGB_VAD, BL_STEP,
+ //|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ //`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
+ _______, _______, _______, _______, _______, _______
+ // `--------+--------+--------' `--------+--------+--------'
+ )
+
+};
+
+#ifdef AUDIO_ENABLE
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+#endif
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(tone_qwerty);
+ #endif
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+// PLAY_SONG(tone_qwerty);
+ #endif
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ case NUMPAD:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+// PLAY_SONG(tone_qwerty);
+ #endif
+ persistent_default_layer_set(1UL<<_NUMPAD);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+// PLAY_SONG(tone_qwerty);
+ #endif
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case WORKMAN:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+// PLAY_SONG(tone_qwerty);
+ #endif
+ persistent_default_layer_set(1UL<<_WORKMAN);
+ }
+ return false;
+ break;
+ case GAMING:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+// PLAY_SONG(tone_qwerty);
+ #endif
+ persistent_default_layer_set(1UL<<_GAMING);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case ADJUST:
+ if (record->event.pressed) {
+ layer_on(_ADJUST);
+ } else {
+ layer_off(_ADJUST);
+ }
+ return false;
+ break;
+ }
+ return true;
+}