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-rw-r--r--keyboards/ingrained/keymaps/default/keymap.c23
1 files changed, 23 insertions, 0 deletions
diff --git a/keyboards/ingrained/keymaps/default/keymap.c b/keyboards/ingrained/keymaps/default/keymap.c
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+++ b/keyboards/ingrained/keymaps/default/keymap.c
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+// Copyright 2021 s8erdude (@jpuerto96)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include QMK_KEYBOARD_H
+
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+enum layer_names {
+ _BASE,
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT_split_3x6_3(
+ KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
+ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
+ KC_LGUI, KC_SPC, KC_TAB, KC_BSPC, KC_ENT, KC_RALT
+ ),
+};