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-rw-r--r--keyboards/idobao/id80/v2/config.h33
1 files changed, 0 insertions, 33 deletions
diff --git a/keyboards/idobao/id80/v2/config.h b/keyboards/idobao/id80/v2/config.h
index d3eb71dc92..34f8b57fa9 100644
--- a/keyboards/idobao/id80/v2/config.h
+++ b/keyboards/idobao/id80/v2/config.h
@@ -17,39 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- * The matrix description in the vendor-supplied JSON file for kbfirmware.com
- * had 9 columns:
- * { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
- * and 12 rows:
- * { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 }
- * However, the row 6 was completely empty, and the pin F0 was not actually
- * routed anywhere on the PCB, therefore this row was removed to save some
- * resources (the EEPROM space for dynamic keymaps is especially scarce).
- *
- * After doing the above change, the matrix was transposed (rows and columns
- * were swapped), because a matrix with the COL2ROW layout can be scanned much
- * more efficiently than a matrix with the ROW2COL layout (depending on various
- * optimizations, the difference in scan rate can be over 2 times). Because of
- * this, the "columns" in the matrix layout now mostly correspond to physical
- * rows, and the "rows" have mostly vertical physical orientation.
- */
-#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
-#define MATRIX_COL_PINS { B7, B3, B2, B1, B0, E6, F1, F4, F5, F6, F7 }
-
-#define DIODE_DIRECTION COL2ROW
-
#define RGB_DI_PIN E2
-#ifdef RGB_DI_PIN
#define RGBLED_NUM 20 /* 16 underglow LEDs, 4 top LEDs */
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
@@ -67,4 +35,3 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_TWINKLE
-#endif