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-rw-r--r--keyboards/georgi/sten.c418
1 files changed, 0 insertions, 418 deletions
diff --git a/keyboards/georgi/sten.c b/keyboards/georgi/sten.c
deleted file mode 100644
index c7469b6394..0000000000
--- a/keyboards/georgi/sten.c
+++ /dev/null
@@ -1,418 +0,0 @@
-#include "sten.h"
-
-// Chord state
-uint32_t cChord = 0; // Current Chord
-int chordIndex = 0; // Keys in previousachord
-int32_t chordState[32]; // Full Chord history
-#define QWERBUF 24 // Size of chords to buffer for output
-
-bool repeatFlag = false; // Should we repeat?
-uint32_t pChord = 0; // Previous Chord
-int pChordIndex = 0; // Keys in previousachord
-uint32_t pChordState[32]; // Previous chord sate
-uint32_t stickyBits = 0; // Or'd with every incoming press
-#ifndef NO_DEBUG
-char debugMsg[32];
-#endif
-
-// StenoLayer
-uint32_t releasedChord = 0; // Keys released from current chord
-uint32_t tChord = 0; // Protects state of cChord
-
-#ifndef STENOLAYERS
-uint32_t stenoLayers[] = { PWR };
-size_t stenoLayerCount = sizeof(stenoLayers)/sizeof(stenoLayers[0]);
-#endif
-
-// Mode state
-enum MODE { STENO = 0, QWERTY, COMMAND };
-enum MODE pMode;
-bool QWERSTENO = false;
-#ifdef ONLYQWERTY
-enum MODE cMode = QWERTY;
-#else
-enum MODE cMode = STENO;
-#endif
-
-// Command State
-#define MAX_CMD_BUF 20
-uint8_t CMDLEN = 0;
-uint8_t CMDBUF[MAX_CMD_BUF];
-
-// Key Repeat state
-bool inChord = false;
-bool repEngaged = false;
-uint16_t repTimer = 0;
-#define REP_INIT_DELAY 750
-#define REP_DELAY 25
-
-// Mousekeys state
-bool inMouse = false;
-int8_t mousePress;
-
-// All processing done at chordUp goes through here
-bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]) {
- // Check for mousekeys, this is release
-#ifdef MOUSEKEY_ENABLE
- if (inMouse) {
- inMouse = false;
- mousekey_off(mousePress);
- mousekey_send();
- }
-#endif
-
- // Toggle Serial/QWERTY steno
- if (cChord == (PWR | FN | ST1 | ST2)) {
-#ifndef NO_DEBUG
- uprintf("Fallback Toggle\n");
-#endif
- QWERSTENO = !QWERSTENO;
-
- goto out;
- }
-
- // handle command mode
- if (cChord == (PWR | FN | RD | RZ)) {
-#ifndef NO_DEBUG
- uprintf("COMMAND Toggle\n");
-#endif
- if (cMode != COMMAND) { // Entering Command Mode
- CMDLEN = 0;
- pMode = cMode;
- cMode = COMMAND;
- } else { // Exiting Command Mode
- cMode = pMode;
-
- // Press all and release all
- for (int i = 0; i < CMDLEN; i++) {
- register_code(CMDBUF[i]);
- }
- clear_keyboard();
- }
-
- goto out;
- }
-
- // Handle Gaming Toggle,
- if (cChord == (PWR | FN | ST4 | ST3) && keymapsCount > 1) {
-#ifndef NO_DEBUG
- uprintf("Switching to QMK\n");
-#endif
- layer_on(1);
- goto out;
- }
-
- // Lone FN press, toggle QWERTY
-#ifndef ONLYQWERTY
- if (cChord == FN) {
- (cMode == STENO) ? (cMode = QWERTY) : (cMode = STENO);
- goto out;
- }
-#endif
-
- // Check for Plover momentary
- if (cMode == QWERTY && (cChord & FN)) {
- cChord ^= FN;
- goto steno;
- }
-
- // Do QWERTY and Momentary QWERTY
- if (cMode == QWERTY || (cMode == COMMAND) || (cChord & (FN | PWR))) {
- processChord(false);
- goto out;
- }
-
- // Fallback NKRO Steno
- if (cMode == STENO && QWERSTENO) {
- processChord(true);
- goto out;
- }
-
-steno:
- // Hey that's a steno chord!
- inChord = false;
- chordIndex = 0;
- cChord = 0;
- return true;
-
-out:
- cChord = 0;
- inChord = false;
- chordIndex = 0;
- clear_keyboard();
- repEngaged = false;
- for (int i = 0; i < 32; i++)
- chordState[i] = 0xFFFF;
-
- return false;
-}
-
-// Update Chord State
-bool process_steno_user(uint16_t keycode, keyrecord_t *record) {
- // Everything happens in here when steno keys come in.
- // Bail on keyup
- if (!record->event.pressed) return true;
-
- // Update key repeat timers
- repTimer = timer_read();
- inChord = true;
-
- // Switch on the press adding to chord
- bool pr = record->event.pressed;
- switch (keycode) {
- // Mods and stuff
- case STN_ST1: pr ? (cChord |= (ST1)): (cChord &= ~(ST1)); break;
- case STN_ST2: pr ? (cChord |= (ST2)): (cChord &= ~(ST2)); break;
- case STN_ST3: pr ? (cChord |= (ST3)): (cChord &= ~(ST3)); break;
- case STN_ST4: pr ? (cChord |= (ST4)): (cChord &= ~(ST4)); break;
- case STN_FN: pr ? (cChord |= (FN)) : (cChord &= ~(FN)); break;
- case STN_PWR: pr ? (cChord |= (PWR)): (cChord &= ~(PWR)); break;
- case STN_N1...STN_N6: pr ? (cChord |= (LNO)): (cChord &= ~(LNO)); break;
- case STN_N7...STN_NC: pr ? (cChord |= (RNO)): (cChord &= ~(RNO)); break;
-
- // All the letter keys
- case STN_S1: pr ? (cChord |= (LSU)) : (cChord &= ~(LSU)); break;
- case STN_S2: pr ? (cChord |= (LSD)) : (cChord &= ~(LSD)); break;
- case STN_TL: pr ? (cChord |= (LFT)) : (cChord &= ~(LFT)); break;
- case STN_KL: pr ? (cChord |= (LK)) : (cChord &= ~(LK)); break;
- case STN_PL: pr ? (cChord |= (LP)) : (cChord &= ~(LP)); break;
- case STN_WL: pr ? (cChord |= (LW)) : (cChord &= ~(LW)); break;
- case STN_HL: pr ? (cChord |= (LH)) : (cChord &= ~(LH)); break;
- case STN_RL: pr ? (cChord |= (LR)) : (cChord &= ~(LR)); break;
- case STN_A: pr ? (cChord |= (LA)) : (cChord &= ~(LA)); break;
- case STN_O: pr ? (cChord |= (LO)) : (cChord &= ~(LO)); break;
- case STN_E: pr ? (cChord |= (RE)) : (cChord &= ~(RE)); break;
- case STN_U: pr ? (cChord |= (RU)) : (cChord &= ~(RU)); break;
- case STN_FR: pr ? (cChord |= (RF)) : (cChord &= ~(RF)); break;
- case STN_RR: pr ? (cChord |= (RR)) : (cChord &= ~(RR)); break;
- case STN_PR: pr ? (cChord |= (RP)) : (cChord &= ~(RP)); break;
- case STN_BR: pr ? (cChord |= (RB)) : (cChord &= ~(RB)); break;
- case STN_LR: pr ? (cChord |= (RL)) : (cChord &= ~(RL)); break;
- case STN_GR: pr ? (cChord |= (RG)) : (cChord &= ~(RG)); break;
- case STN_TR: pr ? (cChord |= (RT)) : (cChord &= ~(RT)); break;
- case STN_SR: pr ? (cChord |= (RS)) : (cChord &= ~(RS)); break;
- case STN_DR: pr ? (cChord |= (RD)) : (cChord &= ~(RD)); break;
- case STN_ZR: pr ? (cChord |= (RZ)) : (cChord &= ~(RZ)); break;
- }
-
- // Store previous state for fastQWER
- if (pr) {
- chordState[chordIndex] = cChord;
- chordIndex++;
- }
-
- return true;
-}
-void matrix_scan_user(void) {
- // We abuse this for early sending of key
- // Key repeat only on QWER/SYMB layers
- if (cMode != QWERTY || !inChord) return;
-
- // Check timers
-#ifndef NO_REPEAT
- if (repEngaged && timer_elapsed(repTimer) > REP_DELAY) {
- // Process Key for report
- processChord(false);
-
- // Send report to host
- send_keyboard_report();
- clear_keyboard();
- repTimer = timer_read();
- }
-
- if (!repEngaged && timer_elapsed(repTimer) > REP_INIT_DELAY) {
- repEngaged = true;
- }
-#endif
-};
-
-// For Plover NKRO
-uint32_t processFakeSteno(bool lookup) {
- P( LSU, SEND(KC_Q););
- P( LSD, SEND(KC_A););
- P( LFT, SEND(KC_W););
- P( LP, SEND(KC_E););
- P( LH, SEND(KC_R););
- P( LK, SEND(KC_S););
- P( LW, SEND(KC_D););
- P( LR, SEND(KC_F););
- P( ST1, SEND(KC_T););
- P( ST2, SEND(KC_G););
- P( LA, SEND(KC_C););
- P( LO, SEND(KC_V););
- P( RE, SEND(KC_N););
- P( RU, SEND(KC_M););
- P( ST3, SEND(KC_Y););
- P( ST4, SEND(KC_H););
- P( RF, SEND(KC_U););
- P( RP, SEND(KC_I););
- P( RL, SEND(KC_O););
- P( RT, SEND(KC_P););
- P( RD, SEND(KC_LBRC););
- P( RR, SEND(KC_J););
- P( RB, SEND(KC_K););
- P( RG, SEND(KC_L););
- P( RS, SEND(KC_SCLN););
- P( RZ, SEND(KC_QUOT););
- P( LNO, SEND(KC_1););
- P( RNO, SEND(KC_1););
-
- return 0;
-}
-
-// Traverse the chord history to a given point
-// Returns the mask to use
-void processChord(bool useFakeSteno) {
- // Save the clean chord state
- uint32_t savedChord = cChord;
-
- // Apply Stick Bits if needed
- if (stickyBits != 0) {
- cChord |= stickyBits;
- for (int i = 0; i <= chordIndex; i++)
- chordState[i] |= stickyBits;
- }
-
- // Strip FN
- if (cChord & FN) cChord ^= FN;
-
- // First we test if a whole chord was passsed
- // If so we just run it handling repeat logic
- if (useFakeSteno && processFakeSteno(true) == cChord) {
- processFakeSteno(false);
- return;
- } else if (processQwerty(true) == cChord) {
- processQwerty(false);
- // Repeat logic
- if (repeatFlag) {
- restoreState();
- repeatFlag = false;
- processChord(false);
- } else {
- saveState(cChord);
- }
- return;
- }
-
- // Iterate through chord picking out the individual
- // and longest chords
- uint32_t bufChords[QWERBUF];
- int bufLen = 0;
- uint32_t mask = 0;
-
- // We iterate over it multiple times to catch the longest
- // chord. Then that gets addded to the mask and re run.
- while (savedChord != mask) {
- uint32_t test = 0;
- uint32_t longestChord = 0;
-
- for (int i = 0; i <= chordIndex; i++) {
- cChord = chordState[i] & ~mask;
- if (cChord == 0)
- continue;
-
- // Assume mid parse Sym is new chord
- if (i != 0 && test != 0 && (cChord ^ test) == PWR) {
- longestChord = test;
- break;
- }
-
- // Lock SYM layer in once detected
- if (mask & PWR)
- cChord |= PWR;
-
-
- // Testing for keycodes
- if (useFakeSteno) {
- test = processFakeSteno(true);
- } else {
- test = processQwerty(true);
- }
-
- if (test != 0) {
- longestChord = test;
- }
- }
-
- mask |= longestChord;
- bufChords[bufLen] = longestChord;
- bufLen++;
-
- // That's a loop of sorts, halt processing
- if (bufLen >= QWERBUF) {
- return;
- }
- }
-
- // Now that the buffer is populated, we run it
- for (int i = 0; i < bufLen ; i++) {
- cChord = bufChords[i];
- if (useFakeSteno) {
- processFakeSteno(false);
- } else {
- processQwerty(false);
- }
- }
-
- // Save state in case of repeat
- if (!repeatFlag) {
- saveState(savedChord);
- }
-
- // Restore cChord for held repeat
- cChord = savedChord;
-
- return;
-}
-void saveState(uint32_t cleanChord) {
- pChord = cleanChord;
- pChordIndex = chordIndex;
- for (int i = 0; i < 32; i++)
- pChordState[i] = chordState[i];
-}
-void restoreState() {
- cChord = pChord;
- chordIndex = pChordIndex;
- for (int i = 0; i < 32; i++)
- chordState[i] = pChordState[i];
-}
-
-// Macros for calling from keymap.c
-void SEND(uint8_t kc) {
- // Send Keycode, Does not work for Quantum Codes
- if (cMode == COMMAND && CMDLEN < MAX_CMD_BUF) {
-#ifndef NO_DEBUG
- uprintf("CMD LEN: %d BUF: %d\n", CMDLEN, MAX_CMD_BUF);
-#endif
- CMDBUF[CMDLEN] = kc;
- CMDLEN++;
- }
-
- if (cMode != COMMAND) register_code(kc);
- return;
-}
-void REPEAT(void) {
- if (cMode != QWERTY)
- return;
-
- repeatFlag = true;
- return;
-}
-void SET_STICKY(uint32_t stick) {
- stickyBits = stick;
- return;
-}
-void SWITCH_LAYER(int layer) {
- if (keymapsCount >= layer)
- layer_on(layer);
-}
-void CLICK_MOUSE(uint8_t kc) {
-#ifdef MOUSEKEY_ENABLE
- mousekey_on(kc);
- mousekey_send();
-
- // Store state for later use
- inMouse = true;
- mousePress = kc;
-#endif
-}