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Diffstat (limited to 'keyboards/ergodox/keymaps/replicaJunction/keymap.c')
-rw-r--r-- | keyboards/ergodox/keymaps/replicaJunction/keymap.c | 336 |
1 files changed, 0 insertions, 336 deletions
diff --git a/keyboards/ergodox/keymaps/replicaJunction/keymap.c b/keyboards/ergodox/keymaps/replicaJunction/keymap.c deleted file mode 100644 index c9213553c1..0000000000 --- a/keyboards/ergodox/keymaps/replicaJunction/keymap.c +++ /dev/null @@ -1,336 +0,0 @@ -/* - * Keyboard: Ergodox - * Keymap: replicaJunction - * Version: 1.2 - * - * This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus. - * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now - * have both keyboards, so I've designed these layouts in an effort to make switching between the - * two as easy as possible. - * - * I've also tried to make use of the extra keys on the Ergodox in as logical of a manner as possible, - * adding to the layers in the Atreus config without disturbing what's there already. This allows for - * things like F11-F20, the Application (Menu) key, and better media key placement. - * - * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found - * here: https://colemakmods.github.io/mod-dh/ - */ - -#include "ergodox.h" -#include "debug.h" -#include "action_layer.h" - -#define _CO 0 // Colemak -#define _QW 1 // QWERTY -#define _ME 2 // media keys -#define _NU 3 // numpad -#define _EX 4 // extend -#define _GA 5 // mouse overlay for gaming - -// Some quick aliases, just to make it look pretty -#define _______ KC_TRNS -#define KCX_CGR LCTL(KC_GRV) -#define KX_STAB LSFT(KC_TAB) -#define KX_COPY LCTL(KC_C) -#define KX_CUT LCTL(KC_X) -#define KX_PAST LCTL(KC_V) -#define KX_UNDO LCTL(KC_Z) - -; // This doesn't do anything. It's just for VSCode because its syntax highlighting is weird for the above #define statements. - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* - * Keymap: Colemak-ModDH - * - * ,--------------------------------------------------. ,--------------------------------------------------. - * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = | - * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| - * | LCtrl | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | - | - * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| - * | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | ' | - * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------| - * | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft | - * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' - * | LGui | [ | ] |CtlShf| LAlt | | _EX | - | ' | = | \ | - * `----------------------------------' `----------------------------------' - * ,-------------. ,-------------. - * | LCtrl| ~GA | | Left | Right| - * ,------|------|------| |------+------+------. - * |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ | - * | BkSp | Del |------| |------| Enter| Space| - * | | | _NU | | Down | | | - * `--------------------' `--------------------' - */ -[_CO] = KEYMAP( - // left hand - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, - KC_LCTL,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME, - KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G, - KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO), - KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), KC_LALT, - - KC_LCTL, TG(_GA), - KC_HOME, - CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU), - // right hand - KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL, - KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_MINS, - KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT, - KC_BSLS, KC_K, KC_H, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT, - MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS, - - KC_LEFT, KC_RGHT, - KC_UP, - KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC) - ), - - /* - * Keymap: QWERTY layout. - * - * This is optimized for gaming, not typing, so there aren't as many macros - * as the Dvorak layer. Some of the keys have also been moved to "game- - * like" locations, such as making the spacebar available to the left thumb, - * and repositioning the arrow keys at the bottom right corner. - * - * ,--------------------------------------------------. ,--------------------------------------------------. - * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = | - * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| - * | LCtrl | Q | W | E | R | T | Home | | BkSp | Y | U | I | O | P | - | - * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| - * | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' | - * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------| - * | LShft | Z | X | C | V | B | | | | N | M | , | . | / | RShft | - * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' - * | LGui | ` | \ |CtlShf| _NU | | _EX | - | ' | = | \ | - * `----------------------------------' `----------------------------------' - * ,-------------. ,-------------. - * | LCtrl| ~GA | | Left | Right| - * ,------|------|------| |------+------+------. - * |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ | - * | BkSp | Del |------| |------| Enter| Space| - * | | | _NU | | Down | | | - * `--------------------' `--------------------' - */ -[_QW] = KEYMAP( // Layer1: QWERTY - // left hand - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, - KC_LCTL,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME, - KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, - KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO), - KC_LGUI,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(_NU), - - KC_LCTL,TG(_GA), - KC_HOME, - CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU), - // right hand - KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL, - KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS, - KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, - KC_BSLS, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT, - MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS, - - KC_LEFT, KC_RGHT, - KC_UP, - KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC) - ), - - /* - * Keymap: Numbers and symbols - * - * Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases. - * That's why the Num Lock key exists on this layer - just in case. - * - * This layer also contains the layout switches. - * - * ,--------------------------------------------------. ,--------------------------------------------------. - * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | | - * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| - * | | ! | @ | { | } | & | | | | / | 7 | 8 | 9 | * | | - * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| - * | | # | $ | ( | ) | ~ |------| |------| | | 4 | 5 | 6 | - | | - * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| - * | | % | ^ | [ | ] | ` | | | | \ | 1 | 2 | 3 | + | | - * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' - * | |QWERTY|Colemk| | | | 0 | . | = | | | - * `----------------------------------' `----------------------------------' - * ,-------------. ,-------------. - * |NumLck| RESET| | | | - * ,------|------|------| |------+------+------. - * | | | | | | | | - * | | |------| |------| | | - * | | | | | | | | - * `--------------------' `--------------------' - */ -[_NU] = KEYMAP( - // left hand - _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, - _______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, _______, - _______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_TILD, - _______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_GRV, _______, - _______, DF(_QW), DF(_CO), _______, _______, - - KC_NLCK,RESET, - _______, - _______,_______,_______, - // right hand - _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, - _______, KC_SLSH, KC_P7, KC_P8, KC_P9, KC_PAST, _______, - KC_PIPE, KC_P4, KC_P5, KC_P6, KC_PMNS, _______, - _______, KC_BSLS, KC_P1, KC_P2, KC_P3, KC_PPLS, _______, - KC_P0, KC_PDOT, KC_EQL, _______, _______, - - _______, _______, - _______, - _______, _______, _______ - ), - - /* - * Keymap: Extend - * - * ,--------------------------------------------------. ,--------------------------------------------------. - * | | F11 | F12 | F13 | F14 | F15 | Mute | | | F16 | F17 | F18 | F19 | F20 | | - * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| - * | | | | | | Ctrl`| Vol | | | PgUp | Home | Up | End | Del | | - * |--------+------+------+------+------+------| Up | | |------+------+------+------+------+--------| - * | | | Gui | Alt | Ctrl | |------| |------| PgDn | Left | Down | Right| BkSp | Menu | - * |--------+------+------+------+------+------| Vol | | |------+------+------+------+------+--------| - * | | Undo | Cut | Copy | | Paste| Down | | | | ^Tab | Tab | |Insert| PrntScr| - * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' - * | | | | | | | | | | | | - * `----------------------------------' `----------------------------------' - * ,-------------. ,-------------. - * | | | | | | - * ,------|------|------| |------+------+------. - * | | | | | | | | - * | | |------| |------| | | - * | | | | | | | | - * `--------------------' `--------------------' - * - * Ctrl+` is a keyboard shortcut for the program ConEmu, which provides a Quake-style drop-down command prompt. - * - */ -[_EX] = KEYMAP( - // left hand - _______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_MUTE, - _______, _______, _______, _______, _______, KCX_CGR, KC_VOLU, - _______, _______, KC_LGUI, KC_LALT, KC_LCTL, _______, - _______, KX_UNDO, KX_CUT, KX_COPY, _______, KX_PAST, KC_VOLD, - _______, _______, _______, _______, _______, - - _______,_______, - _______, - _______,_______,_______, - // right hand - _______, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______, - _______, KC_PGUP, KC_HOME, KC_UP, KC_END, KC_DEL, _______, - KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC, KC_MENU, - _______, _______, KX_STAB, KC_TAB, _______, KC_INS, KC_PSCR, - _______, _______, _______, _______, _______, - _______, _______, - _______, - _______, _______, _______ - ), - - /* - * Keymap: Gaming - * - * Provides a mouse overlay for the right hand, and also moves some "gamer friendly" keys to the left, such as space. - * This layer also removes a lot of dual-role keys, as when gaming, it's nicer not to need to keep track of those. - * - * ,--------------------------------------------------. ,--------------------------------------------------. - * | | | | | | | | | | | | | | | | - * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| - * | | | | | | | | | | |WhlUp | MsUp |WhlDn | | | - * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| - * | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | | - * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| - * | | | | | | | | | | | | | | | | - * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' - * | LCtrl| | | | | | | | | | | - * `----------------------------------' `----------------------------------' - * ,-------------. ,-------------. - * | | ~_GA | | |MClick| - * ,------|------|------| |------+------+------. - * | | | | | | | | - * | Space| |------| |------|RClick|LClick| - * | | | | | | | | - * `--------------------' `--------------------' - */ -[_GA] = KEYMAP( - // left hand - _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, - KC_LCTL, _______, _______, _______, _______, - - _______,_______, - _______, - KC_SPC, _______,_______, - - // right hand - _______, _______, _______, _______, _______, _______, _______, - _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, - _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, - _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, - _______, KC_BTN3, - _______, - _______, KC_BTN2, KC_BTN1 - ), -}; - -const uint16_t PROGMEM fn_actions[] = { - [1] = ACTION_LAYER_TAP_TOGGLE(_NU) // FN1 - Momentary Layer 1 (Numbers and symbols) -}; - -const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) -{ - // MACRODOWN only works in this function - switch(id) { - case 0: - if (record->event.pressed) { - register_code(KC_RSFT); - } else { - unregister_code(KC_RSFT); - } - break; - } - return MACRO_NONE; -}; - -// Runs just one time when the keyboard initializes. -void matrix_init_user(void) { - -}; - -// Runs constantly in the background, in a loop. -void matrix_scan_user(void) { - - uint8_t layer = biton32(layer_state); - // uint8_t default_layer = biton32(layer_state); - - ergodox_board_led_off(); - ergodox_right_led_1_off(); - ergodox_right_led_2_off(); - ergodox_right_led_3_off(); - - switch (layer) { - case _CO: - ergodox_right_led_1_on(); - break; - case _QW: - ergodox_right_led_2_on(); - break; - case _NU: - ergodox_right_led_3_on(); - break; - case _GA: - ergodox_right_led_1_on(); - ergodox_right_led_2_on(); - default: - // none - break; - } - -}; |