summaryrefslogtreecommitdiff
path: root/keyboards/ergodox/keymaps/333fred/visualizer.c
diff options
context:
space:
mode:
Diffstat (limited to 'keyboards/ergodox/keymaps/333fred/visualizer.c')
-rw-r--r--keyboards/ergodox/keymaps/333fred/visualizer.c42
1 files changed, 42 insertions, 0 deletions
diff --git a/keyboards/ergodox/keymaps/333fred/visualizer.c b/keyboards/ergodox/keymaps/333fred/visualizer.c
new file mode 100644
index 0000000000..502e53f3d1
--- /dev/null
+++ b/keyboards/ergodox/keymaps/333fred/visualizer.c
@@ -0,0 +1,42 @@
+/*
+Copyright 2017 Fred Sundvik
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "simple_visualizer.h"
+
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state) {
+ uint8_t saturation = 60;
+ if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
+ saturation = 255;
+ }
+ if (state->status.layer & 0x4) {
+ state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
+ state->layer_text = "Media & Mouse";
+ }
+ else if (state->status.layer & 0x2) {
+ state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
+ state->layer_text = "Symbol";
+ }
+ else {
+ state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
+ state->layer_text = "Default";
+ }
+}