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Diffstat (limited to 'keyboards/dztech/dz60rgb_wkl/v2')
-rw-r--r--keyboards/dztech/dz60rgb_wkl/v2/config.h70
1 files changed, 43 insertions, 27 deletions
diff --git a/keyboards/dztech/dz60rgb_wkl/v2/config.h b/keyboards/dztech/dz60rgb_wkl/v2/config.h
index e2b29d2f84..a180e77141 100644
--- a/keyboards/dztech/dz60rgb_wkl/v2/config.h
+++ b/keyboards/dztech/dz60rgb_wkl/v2/config.h
@@ -1,44 +1,60 @@
#pragma once
+
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x1221
#define DEVICE_VER 0x0002
#define MANUFACTURER DZTECH
-
#define PRODUCT DZ60RGB_WKL
#define DESCRIPTION DZ60 AVR RGB keyboard
+
+/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14
-#define MATRIX_ROW_PINS {F5, F4, F1, B3, B2 }
-#define MATRIX_COL_PINS {C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ */
+#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 }
+#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
#define UNUSED_PINS
+
+/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3
+
#ifdef RGB_MATRIX_ENABLE
-#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
-#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
-#define RGB_MATRIX_KEYPRESSES
-#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
-#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-#define DISABLE_RGB_MATRIX_BAND_SAT
-#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-#define DISABLE_RGB_MATRIX_SPLASH
-#define DISABLE_RGB_MATRIX_MULTISPLASH
-#define DISABLE_RGB_MATRIX_SOLID_SPLASH
-#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
-#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
-#define DRIVER_ADDR_1 0b1010000
-#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
-#define DRIVER_COUNT 2
-#define DRIVER_1_LED_TOTAL 62
-#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
+# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
+# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
+# define RGB_MATRIX_KEYPRESSES
+# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# define DISABLE_RGB_MATRIX_BAND_SAT
+# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# define DISABLE_RGB_MATRIX_SPLASH
+# define DISABLE_RGB_MATRIX_MULTISPLASH
+# define DISABLE_RGB_MATRIX_SOLID_SPLASH
+# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
+# define DRIVER_ADDR_1 0b1010000
+# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
+# define DRIVER_COUNT 2
+# define DRIVER_1_LED_TOTAL 62
+# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
#endif