diff options
Diffstat (limited to 'keyboards/dz60/keymaps/LEdiodes/keymap.c')
-rw-r--r-- | keyboards/dz60/keymaps/LEdiodes/keymap.c | 37 |
1 files changed, 17 insertions, 20 deletions
diff --git a/keyboards/dz60/keymaps/LEdiodes/keymap.c b/keyboards/dz60/keymaps/LEdiodes/keymap.c index cec6e859f5..1e8c1b0d80 100644 --- a/keyboards/dz60/keymaps/LEdiodes/keymap.c +++ b/keyboards/dz60/keymaps/LEdiodes/keymap.c @@ -17,16 +17,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* * template * [_L1] = LAYOUT( - * _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ - * _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ - * _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ - * _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + * _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, + * _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, + * _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, + * _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, * _______,_______,_______, _______,_______,_______, _______,_______,_______,_______,_______, * * - *\ - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * Keymap _L0: (Layer 0 - Base Layer) This is the default layer * This layer has a key set to MO(_L1) which means when held down Layer 1 will become active, If Layer 1 does not have anything set for tat key is will revert to uing the key set at layer 0. * LT(_L1, KC_1) means that when the "1" key is long touched then it will activate the layer _L1 key(F1) but if the key is just tapped it will activate the "1" key. @@ -48,10 +45,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * `-----------------------------------------------------------------------------------------' */ [_L0] = LAYOUT( - QK_GESC, LT(_L1, KC_1),LT(_L1, KC_2),LT(_L1, KC_3),LT(_L1, KC_4),LT(_L1, KC_5),LT(_L1, KC_6),LT(_L1, KC_7),LT(_L1, KC_8),LT(_L1, KC_9),LT(_L1, KC_0),LT(_L1, KC_MINS),LT(_L1, KC_EQL),KC_BSPC, KC_DEL, \ - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ - KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \ - SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, TO(_L1), \ + QK_GESC, LT(_L1, KC_1),LT(_L1, KC_2),LT(_L1, KC_3),LT(_L1, KC_4),LT(_L1, KC_5),LT(_L1, KC_6),LT(_L1, KC_7),LT(_L1, KC_8),LT(_L1, KC_9),LT(_L1, KC_0),LT(_L1, KC_MINS),LT(_L1, KC_EQL),KC_BSPC, KC_DEL, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, + SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, TO(_L1), KC_LCTL, KC_LGUI, KC_LALT, LT(_L3,KC_SPACE),BL_TOGG,TD(TD_SPC_ENT), KC_RGUI, TO(_L2), KC_LEFT, KC_DOWN, KC_RIGHT), /* Keymap _L1: (Layer 1) This is function layer 1 @@ -69,10 +66,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * `-----------------------------------------------------------------------------------------' */ [_L1] = LAYOUT( - QK_BOOT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_F14, \ - _______, KC_WH_U, KC_UP, KC_WH_D, _______, _______,_______, _______, _______, _______, KC_PSCR, _______, _______, _______, \ - _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, KC_HOME, _______, _______, _______, KC_HOME, _______, _______, \ - _______, _______, KC_APP, BL_STEP,_______, KC_END, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, _______, KC_PGUP, _______, \ + QK_BOOT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_F14, + _______, KC_WH_U, KC_UP, KC_WH_D, _______, _______,_______, _______, _______, _______, KC_PSCR, _______, _______, _______, + _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, KC_HOME, _______, _______, _______, KC_HOME, _______, _______, + _______, _______, KC_APP, BL_STEP,_______, KC_END, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, _______, KC_PGUP, _______, _______, _______, _______, _______,_______,_______, _______, _______, KC_HOME, KC_PGDN, KC_END), /* Keymap _L2: (Layer 2) This is function layer 2 @@ -92,16 +89,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * `-----------------------------------------------------------------------------------------' */ [_L2] = LAYOUT( - _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,LCA(KC_TAB), \ - _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MEH(KC_TAB), \ - _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ - _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MS_BTN1,KC_MS_UP,KC_MS_BTN2, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,LCA(KC_TAB), + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MEH(KC_TAB), + _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, + _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MS_BTN1,KC_MS_UP,KC_MS_BTN2, _______,_______,_______, _______,_______,_______, _______,_______,KC_MS_LEFT,KC_MS_DOWN,KC_MS_RIGHT) }; //Tap Dance Definitions -qk_tap_dance_action_t tap_dance_actions[] = { +tap_dance_action_t tap_dance_actions[] = { //Tap once for space, tap twice for enter [TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT), |