diff options
Diffstat (limited to 'keyboards/crkbd/keymaps/bermeo')
-rw-r--r-- | keyboards/crkbd/keymaps/bermeo/config.h | 3 | ||||
-rw-r--r-- | keyboards/crkbd/keymaps/bermeo/keymap.c | 32 |
2 files changed, 17 insertions, 18 deletions
diff --git a/keyboards/crkbd/keymaps/bermeo/config.h b/keyboards/crkbd/keymaps/bermeo/config.h index 567497afbe..cadb397834 100644 --- a/keyboards/crkbd/keymaps/bermeo/config.h +++ b/keyboards/crkbd/keymaps/bermeo/config.h @@ -74,10 +74,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #ifdef RGB_MATRIX_ENABLE # define RGB_MATRIX_KEYPRESSES // reacts to keypresses // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) -// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_FRAMEBUFFER_EFFECTS -# define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) +# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. # define RGB_MATRIX_HUE_STEP 8 diff --git a/keyboards/crkbd/keymaps/bermeo/keymap.c b/keyboards/crkbd/keymaps/bermeo/keymap.c index ad1dc92450..3b3e6d0abe 100644 --- a/keyboards/crkbd/keymaps/bermeo/keymap.c +++ b/keyboards/crkbd/keymaps/bermeo/keymap.c @@ -8,10 +8,10 @@ // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. -enum layers { - _QWERTY, - _LOWER, - _RAISE, +enum layers { + _QWERTY, + _LOWER, + _RAISE, _NUMP, }; @@ -81,13 +81,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {[_QWERTY] = LAYOUT )}; //Per key lights -void rgb_matrix_indicators_user(void) { +bool rgb_matrix_indicators_user(void) { #ifdef RGB_MATRIX_ENABLE switch (get_highest_layer(layer_state)) { case _QWERTY: isSneaking = false; mod_state = get_mods(); - for (int i = 0; i < DRIVER_LED_TOTAL; i++) { + for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) { if (mod_state & MOD_MASK_SHIFT) { isBarking = true; rgb_matrix_set_color(52, 255, 255, 255); @@ -135,7 +135,7 @@ void rgb_matrix_indicators_user(void) { case _RAISE: isSneaking = true; - for (int i = 0; i < DRIVER_LED_TOTAL; i++) { + for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) { switch (i) { case 7: // B key off case 8: // G key off @@ -169,7 +169,7 @@ void rgb_matrix_indicators_user(void) { case _LOWER: isSneaking = true; - for (int i = 0; i < DRIVER_LED_TOTAL; i++) { + for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) { switch (i) { case 7: // Delete key case 51: // ESC key @@ -179,7 +179,7 @@ void rgb_matrix_indicators_user(void) { case 15: // C key off case 20: // X key off case 21: // Z key off - + case 26: // shift key off case 52 ... 53: // right column off rgb_matrix_set_color(i, 0, 0, 0); // off @@ -210,7 +210,7 @@ void rgb_matrix_indicators_user(void) { case _NUMP: isSneaking = true; - for (int i = 0; i < DRIVER_LED_TOTAL; i++) { + for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) { switch (i) { case 12: // RGB speed- case 15: // RGB brigthness- @@ -256,6 +256,7 @@ void rgb_matrix_indicators_user(void) { rgb_matrix_set_color(14, 0, 255, 0); // Green layer active } } + return false; }; #endif @@ -273,7 +274,6 @@ oled_rotation_t oled_init_user(oled_rotation_t rotation) { # define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024 /* timers */ uint32_t anim_timer = 0; -uint32_t anim_sleep = 0; /* current frame */ uint8_t current_frame = 0; /* status variables */ @@ -351,19 +351,19 @@ static void render_luna(int LUNA_X, int LUNA_Y) { current_frame = (current_frame + 1) % 2; /* draw */ if (isBarking) { - oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE); + oled_write_raw_P(bark[current_frame], ANIM_SIZE); } else if (isSneaking) { - oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE); + oled_write_raw_P(sneak[current_frame], ANIM_SIZE); } else if (current_wpm <= MIN_WALK_SPEED) { - oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE); + oled_write_raw_P(sit[current_frame], ANIM_SIZE); } else if (current_wpm <= MIN_RUN_SPEED) { - oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE); + oled_write_raw_P(walk[current_frame], ANIM_SIZE); } else { - oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE); + oled_write_raw_P(run[current_frame], ANIM_SIZE); } } /* animation timer */ |