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-rw-r--r--keyboards/bm60poker/keymaps/ipetepete/keymap.c144
-rw-r--r--keyboards/bm60poker/keymaps/ipetepete/readme.md1
-rw-r--r--keyboards/bm60poker/keymaps/ipetepete/rules.mk1
3 files changed, 146 insertions, 0 deletions
diff --git a/keyboards/bm60poker/keymaps/ipetepete/keymap.c b/keyboards/bm60poker/keymaps/ipetepete/keymap.c
new file mode 100644
index 0000000000..e59660242e
--- /dev/null
+++ b/keyboards/bm60poker/keymaps/ipetepete/keymap.c
@@ -0,0 +1,144 @@
+/* Copyright 2020 ipetepete
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+enum layers {
+_qwerty,
+_gamer,
+_colemak,
+_fn,
+_rgb,
+_spcfn
+};
+
+
+enum keycodes {
+gamer = SAFE_RANGE,
+qwerty,
+colemak
+};
+
+#define KC_SPFN LT(_spcfn, KC_SPC) // press for space, hold for function layer (aka spacefn)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_qwerty] = LAYOUT_60_ansi(
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
+ CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPFN, KC_RALT, KC_RCTL, MO(_fn), MO(_rgb)
+ ),
+ // Gamer standard qwerty layout but with normal space for jumping etc
+ [_gamer] = LAYOUT_60_ansi(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, KC_SPACE, _______, _______, _______, _______
+ ),
+ [_colemak] = LAYOUT_60_ansi(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, _______, _______,
+ _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, _______, _______, _______, _______,
+ _______, _______, _______, KC_SPFN, _______, _______, _______, _______
+ ),
+ [_fn] = LAYOUT_60_ansi(
+ KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
+ _______, _______, KC_UP, _______, _______, _______, KC_CALC, _______, KC_INS, _______, KC_PSCR, KC_SLCK, KC_PAUS, RESET,
+ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, _______,
+ KC_MPLY, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, NK_TOGG, _______, _______, KC_END, KC_PGDN, KC_MNXT,
+ qwerty, colemak, gamer, _______, _______, _______, _______, _______
+ ),
+ [_rgb] = LAYOUT_60_ansi(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
+ _______, RGB_TOG, _______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_MOD, _______, _______, _______, RESET,
+ _______, _______, _______, _______, _______, _______, _______, _______, RGB_SPI, RGB_SPD, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+ [_spcfn] = LAYOUT_60_ansi(
+ _______, SGUI(1), SGUI(2), SGUI(3), SGUI(4), SGUI(5), SGUI(6), SGUI(7), SGUI(8), SGUI(9), SGUI(0), _______, _______, KC_DEL,
+ _______, _______, _______, KC_PGUP, _______, KC_LBRC, KC_RBRC, _______, KC_UP, _______, _______, _______, _______, _______,
+ KC_CAPS, _______, _______, KC_PGDN, _______, KC_LCBR, KC_RCBR, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______,
+ _______, _______, _______, _______, _______, KC_LPRN, KC_RPRN, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______
+ )
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case qwerty:
+ if (record->event.pressed) {
+ layer_clear();
+ layer_on(_qwerty);
+ set_single_persistent_default_layer(_qwerty);
+ }
+ return false;
+ break;
+ case colemak:
+ if (record->event.pressed) {
+ layer_clear();
+ layer_on(_colemak);
+ }
+ return false;
+ break;
+ case gamer:
+ if (record->event.pressed) {
+ layer_clear();
+ layer_on(_gamer);
+ }
+ return false;
+ break;
+
+ }
+ return true;
+}
+
+void rgb_matrix_layer_helper (uint8_t red, uint8_t green, uint8_t blue) {
+ for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
+ if (HAS_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
+ rgb_matrix_set_color( i, red, green, blue );
+ }
+ }
+}
+
+
+void rgb_matrix_indicators_kb(void)
+{
+ if (!g_suspend_state && rgb_matrix_config.enable) {
+ switch (get_highest_layer(layer_state)) {
+ //case _qwerty:
+ // rgb_matrix_set_color(26, 0xFF, 0x00, 0x00);
+ // break;
+ case _colemak:
+ rgb_matrix_set_color(55, 0xFF, 0xFF, 0xFF);
+ break;
+ case _spcfn:
+ rgb_matrix_set_color(22, 0xFF, 0x00, 0x00);
+ rgb_matrix_set_color(35, 0xFF, 0x00, 0x00);
+ rgb_matrix_set_color(36, 0xFF, 0x00, 0x00);
+ rgb_matrix_set_color(37, 0xFF, 0x00, 0x00);
+ break;
+ case _gamer:
+ rgb_matrix_set_color(16, 0xFF, 0x00, 0xFF);
+ rgb_matrix_set_color(29, 0xFF, 0x00, 0xFF);
+ rgb_matrix_set_color(30, 0xFF, 0x00, 0xFF);
+ rgb_matrix_set_color(31, 0xFF, 0x00, 0xFF);
+ break;
+ }
+ }
+}
diff --git a/keyboards/bm60poker/keymaps/ipetepete/readme.md b/keyboards/bm60poker/keymaps/ipetepete/readme.md
new file mode 100644
index 0000000000..7d381ff125
--- /dev/null
+++ b/keyboards/bm60poker/keymaps/ipetepete/readme.md
@@ -0,0 +1 @@
+# Simple 60% for coding
diff --git a/keyboards/bm60poker/keymaps/ipetepete/rules.mk b/keyboards/bm60poker/keymaps/ipetepete/rules.mk
new file mode 100644
index 0000000000..3a025ba3a3
--- /dev/null
+++ b/keyboards/bm60poker/keymaps/ipetepete/rules.mk
@@ -0,0 +1 @@
+NKRO_ENABLE = yes # USB Nkey Rollover