diff options
Diffstat (limited to 'keyboards/bastardkb/tbk/keymaps')
-rw-r--r-- | keyboards/bastardkb/tbk/keymaps/default/keymap.c | 60 | ||||
-rw-r--r-- | keyboards/bastardkb/tbk/keymaps/german_gaming/keymap.c | 90 | ||||
-rw-r--r-- | keyboards/bastardkb/tbk/keymaps/german_gaming/readme.md | 24 | ||||
-rw-r--r-- | keyboards/bastardkb/tbk/keymaps/german_gaming/rules.mk | 1 | ||||
-rw-r--r-- | keyboards/bastardkb/tbk/keymaps/xyverz/config.h | 33 | ||||
-rw-r--r-- | keyboards/bastardkb/tbk/keymaps/xyverz/keymap.c | 100 | ||||
-rw-r--r-- | keyboards/bastardkb/tbk/keymaps/xyverz/readme.md | 22 |
7 files changed, 330 insertions, 0 deletions
diff --git a/keyboards/bastardkb/tbk/keymaps/default/keymap.c b/keyboards/bastardkb/tbk/keymaps/default/keymap.c new file mode 100644 index 0000000000..49be09b689 --- /dev/null +++ b/keyboards/bastardkb/tbk/keymaps/default/keymap.c @@ -0,0 +1,60 @@ +/* + * Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [0] = LAYOUT_split_4x6_5( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, +//-------------------------------------------------//-----------------------------------------------------------// + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS, +//-------------------------------------------------//-----------------------------------------------------------// + KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, +//-------------------------------------------------//-----------------------------------------------------------// + KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS, +//-------------------------------------------------//-----------------------------------------------------------// + KC_LCTL, KC_SPC, MO(1), MO(2), KC_ENT, KC_RGUI, + KC_HOME, KC_BSPC, KC_DEL, KC_RALT + ), + + [1] = LAYOUT_split_4x6_5( + KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, +//---------------------------------------------------------//-----------------------------------------------------------// + RESET, _______, _______, _______, _______, KC_LBRC, KC_RBRC, KC_P7, KC_P8, KC_P9, _______, KC_PLUS, +//---------------------------------------------------------//-----------------------------------------------------------// + _______, KC_HOME, KC_PGUP, KC_PGDN, KC_END, KC_LPRN, KC_RPRN, KC_P4, KC_P5, KC_P6, KC_MINS, KC_PIPE, +//---------------------------------------------------------//-----------------------------------------------------------// + _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_EQL, KC_UNDS, +//---------------------------------------------------------//-----------------------------------------------------------// + KC_LCTL, KC_HOME, KC_TRNS, KC_TRNS, KC_RALT, KC_RGUI, + KC_SPC, KC_BSPC, KC_RCTL, KC_ENT + ), + + [2] = LAYOUT_split_4x6_5( + KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, +//---------------------------------------------------------//--------------------------------------------------------------// + _______, _______, RGB_RMOD, RGB_TOG, RGB_MOD, KC_LBRC, KC_RBRC, _______, KC_NLCK, KC_INS, KC_SLCK, KC_MUTE, +//---------------------------------------------------------//--------------------------------------------------------------// + _______, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, KC_LPRN, KC_RPRN, KC_MPRV, KC_MPLY, KC_MNXT, _______, KC_VOLU, +//---------------------------------------------------------//--------------------------------------------------------------// + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, +//---------------------------------------------------------//--------------------------------------------------------------// + KC_LCTL, KC_HOME, KC_TRNS, KC_TRNS, KC_RALT, RESET, + KC_SPC, KC_BSPC, KC_RCTL, KC_ENT + ), +}; diff --git a/keyboards/bastardkb/tbk/keymaps/german_gaming/keymap.c b/keyboards/bastardkb/tbk/keymaps/german_gaming/keymap.c new file mode 100644 index 0000000000..94dd182c69 --- /dev/null +++ b/keyboards/bastardkb/tbk/keymaps/german_gaming/keymap.c @@ -0,0 +1,90 @@ +/* + * Copyright 2021 Joschua Gandert + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + + +#include QMK_KEYBOARD_H +#include "keymap_german.h" + + +enum layer_names { + _BASE, + _GAME, /* WASD shifted right once */ + _LOWER, + _RAISE, + _ADJUST /* when both LOWER and RAISE pressed */ +}; + +#define RAISE MO(_RAISE) +#define LOWER MO(_LOWER) + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BASE] = LAYOUT_split_4x6_5( + KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , DE_SS , + KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , DE_Z , KC_U , KC_I , KC_O , KC_P , DE_UDIA, + KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , DE_ODIA, DE_ADIA, + KC_LCTL, DE_Y , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT, DE_MINS, DE_PLUS, + + RAISE, KC_SPC, KC_LCTL, KC_RALT, KC_BSPC, LOWER, + KC_ENT, KC_LALT, KC_LGUI, KC_RSFT + ), + + [_GAME] = LAYOUT_split_4x6_5( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_T , KC_TAB , KC_Q , KC_W , KC_E , KC_R , _______, _______, KC_UP, _______, _______, _______, + KC_G , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, + KC_B , KC_LCTL, DE_Y , KC_X , KC_C , KC_V , _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______ + ), + + [_LOWER] = LAYOUT_split_4x6_5( + KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_PSLS, KC_PAST, KC_PMNS, KC_DEL , + _______, DE_HASH, DE_CIRC, KC_PGUP, DE_LABK, _______, _______, KC_P7 , KC_P8 , KC_P9 , KC_PPLS, KC_BSPC , + _______, DE_ACUT, KC_HOME, KC_PGDN, KC_END , KC_LPRN, KC_RPRN, KC_P4 , KC_P5 , KC_P6 , KC_PDOT, _______ , + _______, KC_PLUS, KC_PIPE, KC_UNDS, _______, _______, KC_P0 , KC_P1 , KC_P2 , KC_P3 , KC_PENT, KC_KP_EQUAL, + + _______, KC_RGHT, _______, _______, _______, _______, + KC_LEFT, _______, RESET , _______ + ), + + [_RAISE] = LAYOUT_split_4x6_5( + KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , + _______, _______, _______, KC_UP , _______, _______, KC_LALT, KC_INS , KC_NLCK , KC_CALC, KC_PSCREEN, KC_MUTE, + _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT , KC_MSEL, KC_MPRV , KC_MPLY , KC_MNXT, _______ , KC_VOLU, + _______, _______, _______, _______, _______, _______, DE_HASH, KC_MYCM , _______ , _______, KC_SLCK , KC_VOLD, + + _______, _______, _______, _______, KC_UP , _______, + _______, _______, _______, KC_DOWN + ), + + [_ADJUST] = LAYOUT_split_4x6_5( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, RESET , _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, DF(_GAME), _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, DF(_BASE), _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______ + ), +}; + + +layer_state_t layer_state_set_user(layer_state_t state) { + return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); +} diff --git a/keyboards/bastardkb/tbk/keymaps/german_gaming/readme.md b/keyboards/bastardkb/tbk/keymaps/german_gaming/readme.md new file mode 100644 index 0000000000..9e6a328bcb --- /dev/null +++ b/keyboards/bastardkb/tbk/keymaps/german_gaming/readme.md @@ -0,0 +1,24 @@ +![German Gaming Layout Image](https://i.imgur.com/0y938rG.png) + +Despite being less accurate, the columns in the image are shifted up and down to avoid the [Hermann grid illusion](https://en.wikipedia.org/wiki/Grid_illusion). + + +# German Gaming Layout + +This layout was build with gaming in mind for a german user. As a result I added a "game" layer that shifts the keys of the left side (below the number row) one to the right, so that <kbd>WASD</kbd> is on the <kbd>ESDF</kbd> keys. The reason this layer was added is that using <kbd>WASD</kbd> is less comfortable with a contoured Dactyl-style keyboard, where each column is adjusted for the respective fingers. <kbd>ESDF</kbd> also has the upside of allowing one to stay in the home row. Note that the rightmost column of the default layer, so <kbd>TGB</kbd>, ends up in the leftmost position. + +Of course, one could just be forced to reconfigure every game, but that wouldn't be very user-friendly and likely reduce satisfaction with the layout. When in game mode, the right side of keys also features arrow keys on <kbd>IJKL</kbd>. + + +## Raise and Lower layer + +Additionally, via the RAISE layer, it's always possible to access the arrow keys, which are often used in game menues. On the exact same position one can access <kbd>Home</kbd>, <kbd>End</kbd>, <kbd>Page Down</kbd> and <kbd>Page Up</kbd> via the LOWER layer. The left side of the LOWER layer also contains the few characters that would usually have their own key in a traditional german keyboard. + +The right side features various media keys in the RAISE layer, and a numpad in the LOWER layer. + + +## Firmware + +The keyboard can be put into Reset mode (for flashing a keymap) by pressing <kbd>**LOWER**</kbd> + <kbd>Super</kbd> (also known as Windows key), or by pressing <kbd>**LOWER**</kbd> + <kbd>**RAISE**</kbd> + <kbd>R</kbd>. + +`MOUSEKEY_ENABLE` was set to `no` for this keymap, since it wasn't used and the size of the firmware ended up being too large. diff --git a/keyboards/bastardkb/tbk/keymaps/german_gaming/rules.mk b/keyboards/bastardkb/tbk/keymaps/german_gaming/rules.mk new file mode 100644 index 0000000000..0a5b666e85 --- /dev/null +++ b/keyboards/bastardkb/tbk/keymaps/german_gaming/rules.mk @@ -0,0 +1 @@ +MOUSEKEY_ENABLE = no diff --git a/keyboards/bastardkb/tbk/keymaps/xyverz/config.h b/keyboards/bastardkb/tbk/keymaps/xyverz/config.h new file mode 100644 index 0000000000..d7baf99376 --- /dev/null +++ b/keyboards/bastardkb/tbk/keymaps/xyverz/config.h @@ -0,0 +1,33 @@ +/* +This is the c configuration file for the keymap + +Copyright 2012 Jun Wako <wakojun@gmail.com> +Copyright 2015 Jack Humbert + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once + +/* Select hand configuration */ +// #define MASTER_LEFT +// #define MASTER_RIGHT +#define EE_HANDS + +#define TAPPING_FORCE_HOLD +#define TAPPING_TERM 300 +#define PERMISSIVE_HOLD +#define IGNORE_MOD_TAP_INTERRUPT +#define LEADER_PER_KEY_TIMING +#define LEADER_TIMEOUT 300
\ No newline at end of file diff --git a/keyboards/bastardkb/tbk/keymaps/xyverz/keymap.c b/keyboards/bastardkb/tbk/keymaps/xyverz/keymap.c new file mode 100644 index 0000000000..b8f70bdc9b --- /dev/null +++ b/keyboards/bastardkb/tbk/keymaps/xyverz/keymap.c @@ -0,0 +1,100 @@ +/* + * Copyright 2021 Ian Sterling <xyverz on Github.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + +enum layer_names { _WINDOWS, _MAC, _LOWER, _RAISE, _ADJUST }; + +enum custom_keycodes { WINDOWS = SAFE_RANGE, MAC, ADJUST }; + +// Aliases to keep the keymap tidy +#define GUIBSPC GUI_T(KC_BSPC) // GUI when held, BSPC when tapped. +#define RGB_SWR RGB_M_SW // Swirl Animation alias +#define RGB_SNK RGB_M_SN // Snake Animation alias +#define MACLOCK LGUI(LCTL(KC_Q)) // Lock my MacBook! +#define WINLOCK LGUI(KC_L) // Lock my PC! +#define DELGUI GUI_T(KC_DEL) +#define RAISE MO(_RAISE) +#define LOWER MO(_LOWER) + + +#define MACLOCK LGUI(LCTL(KC_Q)) // Lock my MacBook! + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +[_WINDOWS] = LAYOUT_split_4x6_5( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, + KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, + KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, + KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, + LOWER, KC_BSPC, KC_DEL, KC_ENT, KC_SPC, RAISE, + KC_LCTL, KC_LALT, KC_RGUI, KC_RCTL + ), + +[_MAC] = LAYOUT_split_4x6_5( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, + KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, + KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, + KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, + LOWER, KC_BSPC, DELGUI, KC_ENT, KC_SPC, RAISE, + KC_LCTL, KC_LALT, KC_RGUI, KC_RCTL + ), + +[_LOWER] = LAYOUT_split_4x6_5( + KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12, + RESET, _______, _______, KC_UP, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, + KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, KC_PGUP, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______, + _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_END, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, + _______, KC_DEL, _______, _______, _______, _______, + MACLOCK, _______, _______, WINLOCK + ), + +[_RAISE] = LAYOUT_split_4x6_5( + KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12, + _______, _______, _______, KC_UP, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, RESET, + KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, KC_PGUP, _______, KC_EQL, KC_LBRC, KC_RBRC, _______, + _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_END, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, + _______, KC_DEL, _______, _______, _______, _______, + MACLOCK, _______, _______, WINLOCK + ), + +[_ADJUST] = LAYOUT_split_4x6_5( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, WINDOWS, MAC, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______ + ), + +}; + +layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); }; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + if (record->event.pressed) { + switch (keycode) { + case WINDOWS: + set_single_persistent_default_layer(_WINDOWS); + return false; + case MAC: + set_single_persistent_default_layer(_MAC); + return false; + } + } + return true; +} diff --git a/keyboards/bastardkb/tbk/keymaps/xyverz/readme.md b/keyboards/bastardkb/tbk/keymaps/xyverz/readme.md new file mode 100644 index 0000000000..9359e6ad9c --- /dev/null +++ b/keyboards/bastardkb/tbk/keymaps/xyverz/readme.md @@ -0,0 +1,22 @@ +# The Bastard Keyboard + +A split ergonomic keyboard. + +* Keyboard Maintainer: [Bastard Keyboards](https://github.com/Bastardkb/) +* Hardware Supported: elite-C V4 +* Hardware Availability: [Bastard Keyboards](https://bastardkb.com/) + +Make example for this keyboard (after setting up your build environment): + + make bastardkb/tbk:default + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). + +See the [keyboard build instructions](https://docs.bastardkb.com) + + +## Important information regarding the reset + +If you modify this firmware, make sure to always have a RESET key that can be triggered using only the master side ! This way you ensure that you can always flash the keyboard, even if you mess up. + +Otherwise if you're stuck, open the case and reset manually by shorting Gnd and Rst, or pressing the RST button. |