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-rw-r--r--keyboards/bastardkb/tbk/keymaps/default/keymap.c60
-rw-r--r--keyboards/bastardkb/tbk/keymaps/german_gaming/keymap.c90
-rw-r--r--keyboards/bastardkb/tbk/keymaps/german_gaming/readme.md24
-rw-r--r--keyboards/bastardkb/tbk/keymaps/german_gaming/rules.mk1
-rw-r--r--keyboards/bastardkb/tbk/keymaps/xyverz/config.h33
-rw-r--r--keyboards/bastardkb/tbk/keymaps/xyverz/keymap.c100
-rw-r--r--keyboards/bastardkb/tbk/keymaps/xyverz/readme.md22
7 files changed, 330 insertions, 0 deletions
diff --git a/keyboards/bastardkb/tbk/keymaps/default/keymap.c b/keyboards/bastardkb/tbk/keymaps/default/keymap.c
new file mode 100644
index 0000000000..49be09b689
--- /dev/null
+++ b/keyboards/bastardkb/tbk/keymaps/default/keymap.c
@@ -0,0 +1,60 @@
+/*
+ * Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [0] = LAYOUT_split_4x6_5(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
+//-------------------------------------------------//-----------------------------------------------------------//
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
+//-------------------------------------------------//-----------------------------------------------------------//
+ KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+//-------------------------------------------------//-----------------------------------------------------------//
+ KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS,
+//-------------------------------------------------//-----------------------------------------------------------//
+ KC_LCTL, KC_SPC, MO(1), MO(2), KC_ENT, KC_RGUI,
+ KC_HOME, KC_BSPC, KC_DEL, KC_RALT
+ ),
+
+ [1] = LAYOUT_split_4x6_5(
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
+//---------------------------------------------------------//-----------------------------------------------------------//
+ RESET, _______, _______, _______, _______, KC_LBRC, KC_RBRC, KC_P7, KC_P8, KC_P9, _______, KC_PLUS,
+//---------------------------------------------------------//-----------------------------------------------------------//
+ _______, KC_HOME, KC_PGUP, KC_PGDN, KC_END, KC_LPRN, KC_RPRN, KC_P4, KC_P5, KC_P6, KC_MINS, KC_PIPE,
+//---------------------------------------------------------//-----------------------------------------------------------//
+ _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_EQL, KC_UNDS,
+//---------------------------------------------------------//-----------------------------------------------------------//
+ KC_LCTL, KC_HOME, KC_TRNS, KC_TRNS, KC_RALT, KC_RGUI,
+ KC_SPC, KC_BSPC, KC_RCTL, KC_ENT
+ ),
+
+ [2] = LAYOUT_split_4x6_5(
+ KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+//---------------------------------------------------------//--------------------------------------------------------------//
+ _______, _______, RGB_RMOD, RGB_TOG, RGB_MOD, KC_LBRC, KC_RBRC, _______, KC_NLCK, KC_INS, KC_SLCK, KC_MUTE,
+//---------------------------------------------------------//--------------------------------------------------------------//
+ _______, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, KC_LPRN, KC_RPRN, KC_MPRV, KC_MPLY, KC_MNXT, _______, KC_VOLU,
+//---------------------------------------------------------//--------------------------------------------------------------//
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD,
+//---------------------------------------------------------//--------------------------------------------------------------//
+ KC_LCTL, KC_HOME, KC_TRNS, KC_TRNS, KC_RALT, RESET,
+ KC_SPC, KC_BSPC, KC_RCTL, KC_ENT
+ ),
+};
diff --git a/keyboards/bastardkb/tbk/keymaps/german_gaming/keymap.c b/keyboards/bastardkb/tbk/keymaps/german_gaming/keymap.c
new file mode 100644
index 0000000000..94dd182c69
--- /dev/null
+++ b/keyboards/bastardkb/tbk/keymaps/german_gaming/keymap.c
@@ -0,0 +1,90 @@
+/*
+ * Copyright 2021 Joschua Gandert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+#include QMK_KEYBOARD_H
+#include "keymap_german.h"
+
+
+enum layer_names {
+ _BASE,
+ _GAME, /* WASD shifted right once */
+ _LOWER,
+ _RAISE,
+ _ADJUST /* when both LOWER and RAISE pressed */
+};
+
+#define RAISE MO(_RAISE)
+#define LOWER MO(_LOWER)
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT_split_4x6_5(
+ KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , DE_SS ,
+ KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , DE_Z , KC_U , KC_I , KC_O , KC_P , DE_UDIA,
+ KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , DE_ODIA, DE_ADIA,
+ KC_LCTL, DE_Y , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT, DE_MINS, DE_PLUS,
+
+ RAISE, KC_SPC, KC_LCTL, KC_RALT, KC_BSPC, LOWER,
+ KC_ENT, KC_LALT, KC_LGUI, KC_RSFT
+ ),
+
+ [_GAME] = LAYOUT_split_4x6_5(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_T , KC_TAB , KC_Q , KC_W , KC_E , KC_R , _______, _______, KC_UP, _______, _______, _______,
+ KC_G , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
+ KC_B , KC_LCTL, DE_Y , KC_X , KC_C , KC_V , _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______
+ ),
+
+ [_LOWER] = LAYOUT_split_4x6_5(
+ KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_PSLS, KC_PAST, KC_PMNS, KC_DEL ,
+ _______, DE_HASH, DE_CIRC, KC_PGUP, DE_LABK, _______, _______, KC_P7 , KC_P8 , KC_P9 , KC_PPLS, KC_BSPC ,
+ _______, DE_ACUT, KC_HOME, KC_PGDN, KC_END , KC_LPRN, KC_RPRN, KC_P4 , KC_P5 , KC_P6 , KC_PDOT, _______ ,
+ _______, KC_PLUS, KC_PIPE, KC_UNDS, _______, _______, KC_P0 , KC_P1 , KC_P2 , KC_P3 , KC_PENT, KC_KP_EQUAL,
+
+ _______, KC_RGHT, _______, _______, _______, _______,
+ KC_LEFT, _______, RESET , _______
+ ),
+
+ [_RAISE] = LAYOUT_split_4x6_5(
+ KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
+ _______, _______, _______, KC_UP , _______, _______, KC_LALT, KC_INS , KC_NLCK , KC_CALC, KC_PSCREEN, KC_MUTE,
+ _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT , KC_MSEL, KC_MPRV , KC_MPLY , KC_MNXT, _______ , KC_VOLU,
+ _______, _______, _______, _______, _______, _______, DE_HASH, KC_MYCM , _______ , _______, KC_SLCK , KC_VOLD,
+
+ _______, _______, _______, _______, KC_UP , _______,
+ _______, _______, _______, KC_DOWN
+ ),
+
+ [_ADJUST] = LAYOUT_split_4x6_5(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, RESET , _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, DF(_GAME), _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, DF(_BASE), _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______
+ ),
+};
+
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
+}
diff --git a/keyboards/bastardkb/tbk/keymaps/german_gaming/readme.md b/keyboards/bastardkb/tbk/keymaps/german_gaming/readme.md
new file mode 100644
index 0000000000..9e6a328bcb
--- /dev/null
+++ b/keyboards/bastardkb/tbk/keymaps/german_gaming/readme.md
@@ -0,0 +1,24 @@
+![German Gaming Layout Image](https://i.imgur.com/0y938rG.png)
+
+Despite being less accurate, the columns in the image are shifted up and down to avoid the [Hermann grid illusion](https://en.wikipedia.org/wiki/Grid_illusion).
+​
+
+# German Gaming Layout
+​
+This layout was build with gaming in mind for a german user. As a result I added a "game" layer that shifts the keys of the left side (below the number row) one to the right, so that <kbd>WASD</kbd> is on the <kbd>ESDF</kbd> keys. The reason this layer was added is that using <kbd>WASD</kbd> is less comfortable with a contoured Dactyl-style keyboard, where each column is adjusted for the respective fingers. <kbd>ESDF</kbd> also has the upside of allowing one to stay in the home row. Note that the rightmost column of the default layer, so <kbd>TGB</kbd>, ends up in the leftmost position.
+
+Of course, one could just be forced to reconfigure every game, but that wouldn't be very user-friendly and likely reduce satisfaction with the layout. When in game mode, the right side of keys also features arrow keys on <kbd>IJKL</kbd>.
+
+
+## Raise and Lower layer
+
+Additionally, via the RAISE layer, it's always possible to access the arrow keys, which are often used in game menues. On the exact same position one can access <kbd>Home</kbd>, <kbd>End</kbd>, <kbd>Page Down</kbd> and <kbd>Page Up</kbd> via the LOWER layer. The left side of the LOWER layer also contains the few characters that would usually have their own key in a traditional german keyboard.
+
+The right side features various media keys in the RAISE layer, and a numpad in the LOWER layer.
+
+
+## Firmware
+
+The keyboard can be put into Reset mode (for flashing a keymap) by pressing <kbd>**LOWER**</kbd> + <kbd>Super</kbd> (also known as Windows key), or by pressing <kbd>**LOWER**</kbd> + <kbd>**RAISE**</kbd> + <kbd>R</kbd>.
+
+`MOUSEKEY_ENABLE` was set to `no` for this keymap, since it wasn't used and the size of the firmware ended up being too large.
diff --git a/keyboards/bastardkb/tbk/keymaps/german_gaming/rules.mk b/keyboards/bastardkb/tbk/keymaps/german_gaming/rules.mk
new file mode 100644
index 0000000000..0a5b666e85
--- /dev/null
+++ b/keyboards/bastardkb/tbk/keymaps/german_gaming/rules.mk
@@ -0,0 +1 @@
+MOUSEKEY_ENABLE = no
diff --git a/keyboards/bastardkb/tbk/keymaps/xyverz/config.h b/keyboards/bastardkb/tbk/keymaps/xyverz/config.h
new file mode 100644
index 0000000000..d7baf99376
--- /dev/null
+++ b/keyboards/bastardkb/tbk/keymaps/xyverz/config.h
@@ -0,0 +1,33 @@
+/*
+This is the c configuration file for the keymap
+
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2015 Jack Humbert
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+/* Select hand configuration */
+// #define MASTER_LEFT
+// #define MASTER_RIGHT
+#define EE_HANDS
+
+#define TAPPING_FORCE_HOLD
+#define TAPPING_TERM 300
+#define PERMISSIVE_HOLD
+#define IGNORE_MOD_TAP_INTERRUPT
+#define LEADER_PER_KEY_TIMING
+#define LEADER_TIMEOUT 300 \ No newline at end of file
diff --git a/keyboards/bastardkb/tbk/keymaps/xyverz/keymap.c b/keyboards/bastardkb/tbk/keymaps/xyverz/keymap.c
new file mode 100644
index 0000000000..b8f70bdc9b
--- /dev/null
+++ b/keyboards/bastardkb/tbk/keymaps/xyverz/keymap.c
@@ -0,0 +1,100 @@
+/*
+ * Copyright 2021 Ian Sterling <xyverz on Github.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+enum layer_names { _WINDOWS, _MAC, _LOWER, _RAISE, _ADJUST };
+
+enum custom_keycodes { WINDOWS = SAFE_RANGE, MAC, ADJUST };
+
+// Aliases to keep the keymap tidy
+#define GUIBSPC GUI_T(KC_BSPC) // GUI when held, BSPC when tapped.
+#define RGB_SWR RGB_M_SW // Swirl Animation alias
+#define RGB_SNK RGB_M_SN // Snake Animation alias
+#define MACLOCK LGUI(LCTL(KC_Q)) // Lock my MacBook!
+#define WINLOCK LGUI(KC_L) // Lock my PC!
+#define DELGUI GUI_T(KC_DEL)
+#define RAISE MO(_RAISE)
+#define LOWER MO(_LOWER)
+
+
+#define MACLOCK LGUI(LCTL(KC_Q)) // Lock my MacBook!
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+[_WINDOWS] = LAYOUT_split_4x6_5(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
+ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
+ KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
+ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
+ LOWER, KC_BSPC, KC_DEL, KC_ENT, KC_SPC, RAISE,
+ KC_LCTL, KC_LALT, KC_RGUI, KC_RCTL
+ ),
+
+[_MAC] = LAYOUT_split_4x6_5(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
+ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
+ KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
+ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
+ LOWER, KC_BSPC, DELGUI, KC_ENT, KC_SPC, RAISE,
+ KC_LCTL, KC_LALT, KC_RGUI, KC_RCTL
+ ),
+
+[_LOWER] = LAYOUT_split_4x6_5(
+ KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
+ RESET, _______, _______, KC_UP, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______,
+ KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, KC_PGUP, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______,
+ _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_END, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,
+ _______, KC_DEL, _______, _______, _______, _______,
+ MACLOCK, _______, _______, WINLOCK
+ ),
+
+[_RAISE] = LAYOUT_split_4x6_5(
+ KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
+ _______, _______, _______, KC_UP, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, RESET,
+ KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, KC_PGUP, _______, KC_EQL, KC_LBRC, KC_RBRC, _______,
+ _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_END, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,
+ _______, KC_DEL, _______, _______, _______, _______,
+ MACLOCK, _______, _______, WINLOCK
+ ),
+
+[_ADJUST] = LAYOUT_split_4x6_5(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, WINDOWS, MAC, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______
+ ),
+
+};
+
+layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); };
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ if (record->event.pressed) {
+ switch (keycode) {
+ case WINDOWS:
+ set_single_persistent_default_layer(_WINDOWS);
+ return false;
+ case MAC:
+ set_single_persistent_default_layer(_MAC);
+ return false;
+ }
+ }
+ return true;
+}
diff --git a/keyboards/bastardkb/tbk/keymaps/xyverz/readme.md b/keyboards/bastardkb/tbk/keymaps/xyverz/readme.md
new file mode 100644
index 0000000000..9359e6ad9c
--- /dev/null
+++ b/keyboards/bastardkb/tbk/keymaps/xyverz/readme.md
@@ -0,0 +1,22 @@
+# The Bastard Keyboard
+
+A split ergonomic keyboard.
+
+* Keyboard Maintainer: [Bastard Keyboards](https://github.com/Bastardkb/)
+* Hardware Supported: elite-C V4
+* Hardware Availability: [Bastard Keyboards](https://bastardkb.com/)
+
+Make example for this keyboard (after setting up your build environment):
+
+ make bastardkb/tbk:default
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
+
+See the [keyboard build instructions](https://docs.bastardkb.com)
+
+
+## Important information regarding the reset
+
+If you modify this firmware, make sure to always have a RESET key that can be triggered using only the master side ! This way you ensure that you can always flash the keyboard, even if you mess up.
+
+Otherwise if you're stuck, open the case and reset manually by shorting Gnd and Rst, or pressing the RST button.