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-rw-r--r--keyboards/atreus/keymaps/erlandsona/keymap.c15
1 files changed, 2 insertions, 13 deletions
diff --git a/keyboards/atreus/keymaps/erlandsona/keymap.c b/keyboards/atreus/keymaps/erlandsona/keymap.c
index 151288edc2..c261e892d4 100644
--- a/keyboards/atreus/keymaps/erlandsona/keymap.c
+++ b/keyboards/atreus/keymaps/erlandsona/keymap.c
@@ -1,6 +1,3 @@
-// this is the style you want to emulate.
-// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
-
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
@@ -23,21 +20,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_LPRN, KC_RPRN, KC_MINS, KC_EQL , KC_LBRC,
KC_TAB , KC_5 , KC_6 , KC_7 , KC_8 , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, KC_RBRC,
_______, KC_9 , KC_0 , KC_DOT , KC_COMM, KC_HOME, KC_PGDN, KC_PGUP, KC_END , _______,
- _______, _______, _______, _______, KC_DEL , F(MOUS), _______, _______, _______, _______, _______, _______
+ _______, _______, _______, _______, KC_DEL , TG(MOUS), _______, _______, _______, _______, _______, _______
),
[MOUS] = LAYOUT( /* Mouse and Media Keys */
KC_SLCK, KC_PAUSE, KC_F11 , KC_F10 , KC_F9 , KC_F8 , KC_F7 , KC_F6 , KC_F5 , KC_F4,
KC_VOLD, KC_ACL0 , KC_ACL1, KC_ACL2, KC_VOLU, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_F3,
KC_MUTE, KC_MPRV , KC_MPLY, KC_MNXT, KC_MUTE, KC_WH_R, KC_WH_U, KC_WH_D, KC_WH_L, KC_F2,
- _______, _______ , _______, _______, _______, _______, _______, KC_BTN1, F(BASE), RESET , KC_F12 , KC_F1
+ _______, _______ , _______, _______, _______, _______, _______, KC_BTN1, TO(BASE), RESET , KC_F12 , KC_F1
),
};
-
-
-// I prefer this layer switching strategy to the TG and MO functions.
-// so that I can get out of mouse mode just by tapping/holding my base layer FN key.
-const uint16_t PROGMEM fn_actions[] = {
- [BASE] = ACTION_LAYER_OFF(2, 1), // switch back to layer 0
- [MOUS] = ACTION_LAYER_ON(2, 1) // switch to layer 2
-};