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Diffstat (limited to 'docs/feature_rgb_matrix.md')
-rw-r--r-- | docs/feature_rgb_matrix.md | 174 |
1 files changed, 111 insertions, 63 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index fe72d063e4..d3d740c1b9 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -10,7 +10,7 @@ If you want to use single color LED's you should use the [LED Matrix Subsystem]( There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`: -```makefile +```make RGB_MATRIX_ENABLE = yes RGB_MATRIX_DRIVER = IS31FL3731 ``` @@ -21,6 +21,7 @@ You can use between 1 and 4 IS31FL3731 IC's. Do not specify `DRIVER_ADDR_<N>` de |----------|-------------|---------| | `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 | | `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 | +| `ISSI_3731_DEGHOST` | (Optional) Set this define to enable de-ghosting by halving Vcc during blanking time | | | `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | | | `DRIVER_LED_TOTAL` | (Required) How many RGB lights are present across all drivers | | | `DRIVER_ADDR_1` | (Required) Address for the first RGB driver | | @@ -49,6 +50,8 @@ Here is an example using 2 drivers. !> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`. +For split keyboards using `RGB_MATRIX_SPLIT` with an LED driver, you can either have the same driver address or different driver addresses. If using different addresses, use `DRIVER_ADDR_1` for one and `DRIVER_ADDR_2` for the other one. Then, in `g_is31_leds`, fill out the correct driver index (0 or 1). If using one address, use `DRIVER_ADDR_1` for both, and use index 0 for `g_is31_leds`. + Define these arrays listing all the LEDs in your `<keyboard>.c`: ```c @@ -71,7 +74,7 @@ Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet] There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`: -```makefile +```make RGB_MATRIX_ENABLE = yes RGB_MATRIX_DRIVER = IS31FL3733 ``` @@ -82,6 +85,9 @@ You can use between 1 and 4 IS31FL3733 IC's. Do not specify `DRIVER_ADDR_<N>` de |----------|-------------|---------| | `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 | | `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 | +| `ISSI_PWM_FREQUENCY` | (Optional) PWM Frequency Setting - IS31FL3733B only | 0 | +| `ISSI_SWPULLUP` | (Optional) Set the value of the SWx lines on-chip de-ghosting resistors | PUR_0R (Disabled) | +| `ISSI_CSPULLUP` | (Optional) Set the value of the CSx lines on-chip de-ghosting resistors | PUR_0R (Disabled) | | `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | | | `DRIVER_LED_TOTAL` | (Required) How many RGB lights are present across all drivers | | | `DRIVER_ADDR_1` | (Required) Address for the first RGB driver | | @@ -93,6 +99,18 @@ You can use between 1 and 4 IS31FL3733 IC's. Do not specify `DRIVER_ADDR_<N>` de | `DRIVER_SYNC_3` | (Optional) Sync configuration for the third RGB driver | 0 | | `DRIVER_SYNC_4` | (Optional) Sync configuration for the fourth RGB driver | 0 | +The IS31FL3733 IC's have on-chip resistors that can be enabled to allow for de-ghosting of the RGB matrix. By default these resistors are not enabled (`ISSI_SWPULLUP`/`ISSI_CSPULLUP` are given the value of`PUR_0R`), the values that can be set to enable de-ghosting are as follows: + +| `ISSI_SWPULLUP/ISSI_CSPULLUP` | Description | +|----------------------|-------------| +| `PUR_0R` | (default) Do not use the on-chip resistors/enable de-ghosting | +| `PUR_05KR` | The 0.5k Ohm resistor used during blanking period (t_NOL) | +| `PUR_3KR` | The 3k Ohm resistor used at all times | +| `PUR_4KR` | The 4k Ohm resistor used at all times | +| `PUR_8KR` | The 8k Ohm resistor used at all times | +| `PUR_16KR` | The 16k Ohm resistor used at all times | +| `PUR_32KR` | The 32k Ohm resistor used during blanking period (t_NOL) | + Here is an example using 2 drivers. ```c @@ -141,7 +159,7 @@ Where `X_Y` is the location of the LED in the matrix defined by [the datasheet]( There is basic support for addressable RGB matrix lighting with the I2C IS31FL3737 RGB controller. To enable it, add this to your `rules.mk`: -```makefile +```make RGB_MATRIX_ENABLE = yes RGB_MATRIX_DRIVER = IS31FL3737 ``` @@ -153,11 +171,25 @@ Configure the hardware via your `config.h`: |----------|-------------|---------| | `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 | | `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 | +| `ISSI_SWPULLUP` | (Optional) Set the value of the SWx lines on-chip de-ghosting resistors | PUR_0R (Disabled) | +| `ISSI_CSPULLUP` | (Optional) Set the value of the CSx lines on-chip de-ghosting resistors | PUR_0R (Disabled) | | `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | | | `DRIVER_LED_TOTAL` | (Required) How many RGB lights are present across all drivers | | | `DRIVER_ADDR_1` | (Required) Address for the first RGB driver | | | `DRIVER_ADDR_2` | (Optional) Address for the second RGB driver | | +The IS31FL3737 IC's have on-chip resistors that can be enabled to allow for de-ghosting of the RGB matrix. By default these resistors are not enabled (`ISSI_SWPULLUP`/`ISSI_CSPULLUP` are given the value of`PUR_0R`), the values that can be set to enable de-ghosting are as follows: + +| `ISSI_SWPULLUP/ISSI_CSPULLUP` | Description | +|----------------------|-------------| +| `PUR_0R` | (default) Do not use the on-chip resistors/enable de-ghosting | +| `PUR_05KR` | The 0.5k Ohm resistor used during blanking period (t_NOL) | +| `PUR_1KR` | The 1k Ohm resistor used during blanking period (t_NOL) | +| `PUR_2KR` | The 2k Ohm resistor used during blanking period (t_NOL) | +| `PUR_4KR` | The 4k Ohm resistor used during blanking period (t_NOL) | +| `PUR_8KR` | The 8k Ohm resistor during blanking period (t_NOL) | +| `PUR_16KR` | The 16k Ohm resistor during blanking period (t_NOL) | +| `PUR_32KR` | The 32k Ohm resistor used during blanking period (t_NOL) | Here is an example using 2 drivers. @@ -181,7 +213,7 @@ Here is an example using 2 drivers. ``` !> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`. -Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations. +Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations. Define these arrays listing all the LEDs in your `<keyboard>.c`: @@ -206,7 +238,7 @@ Where `X_Y` is the location of the LED in the matrix defined by [the datasheet]( There is basic support for addressable RGB matrix lighting with a WS2811/WS2812{a,b,c} addressable LED strand. To enable it, add this to your `rules.mk`: -```makefile +```make RGB_MATRIX_ENABLE = yes RGB_MATRIX_DRIVER = WS2812 ``` @@ -226,7 +258,7 @@ Configure the hardware via your `config.h`: There is basic support for APA102 based addressable LED strands. To enable it, add this to your `rules.mk`: -```makefile +```make RGB_MATRIX_ENABLE = yes RGB_MATRIX_DRIVER = APA102 ``` @@ -246,7 +278,7 @@ Configure the hardware via your `config.h`: ### AW20216 :id=aw20216 There is basic support for addressable RGB matrix lighting with the SPI AW20216 RGB controller. To enable it, add this to your `rules.mk`: -```makefile +```make RGB_MATRIX_ENABLE = yes RGB_MATRIX_DRIVER = AW20216 ``` @@ -340,7 +372,7 @@ x = 224 / (NUMBER_OF_COLS - 1) * COL_POSITION y = 64 / (NUMBER_OF_ROWS - 1) * ROW_POSITION ``` -Where NUMBER_OF_COLS, NUMBER_OF_ROWS, COL_POSITION, & ROW_POSITION are all based on the physical layout of your keyboard, not the electrical layout. +Where NUMBER_OF_COLS, NUMBER_OF_ROWS, COL_POSITION, & ROW_POSITION are all based on the physical layout of your keyboard, not the electrical layout. As mentioned earlier, the center of the keyboard by default is expected to be `{ 112, 32 }`, but this can be changed if you want to more accurately calculate the LED's physical `{ x, y }` positions. Keyboard designers can implement `#define RGB_MATRIX_CENTER { 112, 32 }` in their config.h file with the new center point of the keyboard, or where they want it to be allowing more possibilities for the `{ x, y }` values. Do note that the maximum value for x or y is 255, and the recommended maximum is 224 as this gives animations runoff room before they reset. @@ -383,7 +415,7 @@ All RGB keycodes are currently shared with the RGBLIGHT system: * `RGB_MODE_*` keycodes will generally work, but not all of the modes are currently mapped to the correct effects for the RGB Matrix system. -`RGB_MODE_PLAIN`, `RGB_MODE_BREATHE`, `RGB_MODE_RAINBOW`, and `RGB_MATRIX_SWIRL` are the only ones that are mapped properly. The rest don't have a direct equivalent, and are not mapped. +`RGB_MODE_PLAIN`, `RGB_MODE_BREATHE`, `RGB_MODE_RAINBOW`, and `RGB_MATRIX_SWIRL` are the only ones that are mapped properly. The rest don't have a direct equivalent, and are not mapped. !> By default, if you have both the [RGB Light](feature_rgblight.md) and the RGB Matrix feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature. @@ -420,7 +452,9 @@ enum rgb_matrix_effects { RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left - RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right + RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right + RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges + RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation @@ -443,51 +477,66 @@ enum rgb_matrix_effects { }; ``` -You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`: - - -|Define |Description | -|-------------------------------------------------------|-----------------------------------------------| -|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` | -|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` | -|`#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT` |Disables `MATRIX_GRADIENT_LEFT_RIGHT` | -|`#define DISABLE_RGB_MATRIX_BREATHING` |Disables `RGB_MATRIX_BREATHING` | -|`#define DISABLE_RGB_MATRIX_BAND_SAT` |Disables `RGB_MATRIX_BAND_SAT` | -|`#define DISABLE_RGB_MATRIX_BAND_VAL` |Disables `RGB_MATRIX_BAND_VAL` | -|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Disables `RGB_MATRIX_BAND_PINWHEEL_SAT` | -|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Disables `RGB_MATRIX_BAND_PINWHEEL_VAL` | -|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Disables `RGB_MATRIX_BAND_SPIRAL_SAT` | -|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Disables `RGB_MATRIX_BAND_SPIRAL_VAL` | -|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` | -|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` | -|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` | -|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` | -|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN` |Disables `RGB_MATRIX_CYCLE_OUT_IN` | -|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` | -|`#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Disables `RGB_MATRIX_CYCLE_PINWHEEL` | -|`#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL` |Disables `RGB_MATRIX_CYCLE_SPIRAL` | -|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` | -|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` | -|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` | -|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` | -|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | -|`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` | -|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` | -|`#define DISABLE_RGB_MATRIX_HUE_WAVE ` |Disables `RGB_MATRIX_HUE_WAVE ` | -|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` | -|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | -|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` | -|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` | -|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_WIDE` | -|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` | -|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_CROSS` | -|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`| -|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_NEXUS` | -|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`| -|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` | -|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` | -|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` | -|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` | +You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `config.h`: + + +|Define |Description | +|------------------------------------------------------|----------------------------------------------| +|`#define ENABLE_RGB_MATRIX_ALPHAS_MODS` |Enables `RGB_MATRIX_ALPHAS_MODS` | +|`#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Enables `RGB_MATRIX_GRADIENT_UP_DOWN` | +|`#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT` |Enables `RGB_MATRIX_GRADIENT_LEFT_RIGHT` | +|`#define ENABLE_RGB_MATRIX_BREATHING` |Enables `RGB_MATRIX_BREATHING` | +|`#define ENABLE_RGB_MATRIX_BAND_SAT` |Enables `RGB_MATRIX_BAND_SAT` | +|`#define ENABLE_RGB_MATRIX_BAND_VAL` |Enables `RGB_MATRIX_BAND_VAL` | +|`#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Enables `RGB_MATRIX_BAND_PINWHEEL_SAT` | +|`#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Enables `RGB_MATRIX_BAND_PINWHEEL_VAL` | +|`#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Enables `RGB_MATRIX_BAND_SPIRAL_SAT` | +|`#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Enables `RGB_MATRIX_BAND_SPIRAL_VAL` | +|`#define ENABLE_RGB_MATRIX_CYCLE_ALL` |Enables `RGB_MATRIX_CYCLE_ALL` | +|`#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Enables `RGB_MATRIX_CYCLE_LEFT_RIGHT` | +|`#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Enables `RGB_MATRIX_CYCLE_UP_DOWN` | +|`#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Enables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` | +|`#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN` |Enables `RGB_MATRIX_CYCLE_OUT_IN` | +|`#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Enables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` | +|`#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Enables `RGB_MATRIX_CYCLE_PINWHEEL` | +|`#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL` |Enables `RGB_MATRIX_CYCLE_SPIRAL` | +|`#define ENABLE_RGB_MATRIX_DUAL_BEACON` |Enables `RGB_MATRIX_DUAL_BEACON` | +|`#define ENABLE_RGB_MATRIX_RAINBOW_BEACON` |Enables `RGB_MATRIX_RAINBOW_BEACON` | +|`#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Enables `RGB_MATRIX_RAINBOW_PINWHEELS` | +|`#define ENABLE_RGB_MATRIX_RAINDROPS` |Enables `RGB_MATRIX_RAINDROPS` | +|`#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Enables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | +|`#define ENABLE_RGB_MATRIX_HUE_BREATHING` |Enables `RGB_MATRIX_HUE_BREATHING` | +|`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` | +|`#define ENABLE_RGB_MATRIX_HUE_WAVE` |Enables `RGB_MATRIX_HUE_WAVE ` | +|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` | +|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` | + +?> These modes don't require any additional defines. + +|Framebuffer Defines |Description | +|------------------------------------------------------|----------------------------------------------| +|`#define ENABLE_RGB_MATRIX_TYPING_HEATMAP` |Enables `RGB_MATRIX_TYPING_HEATMAP` | +|`#define ENABLE_RGB_MATRIX_DIGITAL_RAIN` |Enables `RGB_MATRIX_DIGITAL_RAIN` | + +?> These modes also require the `RGB_MATRIX_FRAMEBUFFER_EFFECTS` define to be available. + +|Reactive Defines |Description | +|------------------------------------------------------|----------------------------------------------| +|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Enables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` | +|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE` |Enables `RGB_MATRIX_SOLID_REACTIVE` | +|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE` |Enables `RGB_MATRIX_SOLID_REACTIVE_WIDE` | +|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` | +|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS` |Enables `RGB_MATRIX_SOLID_REACTIVE_CROSS` | +|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`| +|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` |Enables `RGB_MATRIX_SOLID_REACTIVE_NEXUS` | +|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`| +|`#define ENABLE_RGB_MATRIX_SPLASH` |Enables `RGB_MATRIX_SPLASH` | +|`#define ENABLE_RGB_MATRIX_MULTISPLASH` |Enables `RGB_MATRIX_MULTISPLASH` | +|`#define ENABLE_RGB_MATRIX_SOLID_SPLASH` |Enables `RGB_MATRIX_SOLID_SPLASH` | +|`#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Enables `RGB_MATRIX_SOLID_MULTISPLASH` | + +?> These modes also require the `RGB_MATRIX_KEYPRESSES` or `RGB_MATRIX_KEYRELEASES` define to be available. + ### RGB Matrix Effect Typing Heatmap :id=rgb-matrix-effect-typing-heatmap @@ -537,7 +586,7 @@ static bool my_cool_effect(effect_params_t* params) { for (uint8_t i = led_min; i < led_max; i++) { rgb_matrix_set_color(i, 0xff, 0xff, 0x00); } - return led_max < DRIVER_LED_TOTAL; + return rgb_matrix_check_finished_leds(led_max); } // e.g: A more complex effect, relying on external methods and state, with @@ -551,8 +600,7 @@ static bool my_cool_effect2_complex_run(effect_params_t* params) { for (uint8_t i = led_min; i < led_max; i++) { rgb_matrix_set_color(i, 0xff, some_global_state++, 0xff); } - - return led_max < DRIVER_LED_TOTAL; + return rgb_matrix_check_finished_leds(led_max); } static bool my_cool_effect2(effect_params_t* params) { if (params->init) my_cool_effect2_complex_init(params); @@ -694,7 +742,7 @@ Where `28` is an unused index from `eeconfig.h`. ### Indicators :id=indicators -If you want to set custom indicators, such as an LED for Caps Lock, or layer indication, you can use the `rgb_matrix_indicators_kb` or `rgb_matrix_indicators_user` function for that: +If you want to set custom indicators, such as an LED for Caps Lock, or layer indication, you can use the `rgb_matrix_indicators_kb` or `rgb_matrix_indicators_user` function for that: ```c void rgb_matrix_indicators_kb(void) { rgb_matrix_set_color(index, red, green, blue); @@ -749,18 +797,18 @@ This example sets the modifiers to be a specific color based on the layer state. ```c void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { HSV hsv = {0, 255, 255}; - + if (layer_state_is(layer_state, 2)) { hsv = {130, 255, 255}; } else { hsv = {30, 255, 255}; } - + if (hsv.v > rgb_matrix_get_val()) { hsv.v = rgb_matrix_get_val(); } RGB rgb = hsv_to_rgb(hsv); - + for (uint8_t i = led_min; i <= led_max; i++) { if (HAS_FLAGS(g_led_config.flags[i], 0x01)) { // 0x01 == LED_FLAG_MODIFIER rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); @@ -769,7 +817,7 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { } ``` -If you want to indicate a Host LED status (caps lock, num lock, etc), you can use something like this to light up the caps lock key: +If you want to indicate a Host LED status (caps lock, num lock, etc), you can use something like this to light up the caps lock key: ```c void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { |