diff options
| -rw-r--r-- | keyboards/nomu30/keymaps/center_sprit/config.h | 66 | ||||
| -rw-r--r-- | keyboards/nomu30/keymaps/center_sprit/keymap.c | 159 | ||||
| -rw-r--r-- | keyboards/nomu30/keymaps/center_sprit/readme.md | 68 | ||||
| -rw-r--r-- | keyboards/nomu30/keymaps/center_sprit/rules.mk | 26 | 
4 files changed, 319 insertions, 0 deletions
| diff --git a/keyboards/nomu30/keymaps/center_sprit/config.h b/keyboards/nomu30/keymaps/center_sprit/config.h new file mode 100644 index 0000000000..8861dc5396 --- /dev/null +++ b/keyboards/nomu30/keymaps/center_sprit/config.h @@ -0,0 +1,66 @@ +/* +This is the c configuration file for the keymap + +Copyright 2012 Jun Wako <wakojun@gmail.com> +Copyright 2015 Jack Humbert + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program.  If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once + +// place overrides here +#define TAPPING_TERM 200 +#define IGNORE_MOD_TAP_INTERRUPT + +#define TAPPING_LAYER_TERM 150 // Custom LT Tapping term +#define TAPPING_TERM_PER_KEY + +#ifdef MOUSEKEY_ENABLE +  #undef MOUSEKEY_INTERVAL +  #define MOUSEKEY_INTERVAL 1 + +  #undef MOUSEKEY_TIME_TO_MAX +  #define MOUSEKEY_TIME_TO_MAX 150 + +  #undef MOUSEKEY_MAX_SPEED +  #define MOUSEKEY_MAX_SPEED 3 + +  #undef MOUSEKEY_MOVE_DELTA +  #define MOUSEKEY_MOVE_DELTA 4 + +  #undef MOUSEKEY_DELAY +  #define MOUSEKEY_DELAY 0 +#endif + +// Selection of RGBLIGHT MODE to use. +#if defined(LED_ANIMATIONS) +   //#define RGBLIGHT_EFFECT_BREATHING +   #define RGBLIGHT_EFFECT_RAINBOW_MOOD +   #define RGBLIGHT_EFFECT_RAINBOW_SWIRL +   //#define RGBLIGHT_EFFECT_SNAKE +   #define RGBLIGHT_EFFECT_KNIGHT +   //#define RGBLIGHT_EFFECT_CHRISTMAS +   #define RGBLIGHT_EFFECT_STATIC_GRADIENT +   //#define RGBLIGHT_EFFECT_RGB_TEST +   //#define RGBLIGHT_EFFECT_ALTERNATING +#endif + +// LED Setting: if you have KUMO you can use RGBLIGHT_ENABLE = yes +#ifdef RGBLIGHT_ENABLE +  #define RGB_DI_PIN B5 +  #define RGBLIGHT_TIMER + +  #define RGBLED_NUM 6 +#endif diff --git a/keyboards/nomu30/keymaps/center_sprit/keymap.c b/keyboards/nomu30/keymaps/center_sprit/keymap.c new file mode 100644 index 0000000000..8ef037f42b --- /dev/null +++ b/keyboards/nomu30/keymaps/center_sprit/keymap.c @@ -0,0 +1,159 @@ +#include QMK_KEYBOARD_H +#include "keymap_jp.h" + +extern keymap_config_t keymap_config; + +#ifdef RGBLIGHT_ENABLE +//Following line allows macro to read current RGB settings +extern rgblight_config_t rgblight_config; +#endif + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_number { +  _BASE = 0, +  _LOWER, +  _RAISE, +  _ADJUST, +}; + +enum custom_keycodes { +  RGBRST = SAFE_RANGE, +  LOWER, +  RAISE, +  KANJI, +}; + +enum tapdances{ +  TD_CODO = 0, + }; + +// Layer Mode aliases +#define KC_MLAD  MO(_ADJUST) + +// Base layer mod tap +#define KC_SLSF  LSFT_T(KC_SLSH) +#define KC_Z_CT  LCTL_T(KC_Z) +#define KC_X_AL  LALT_T(KC_X) +#define KC_C_GU  LGUI_T(KC_C) +#define KC_ENSF  LSFT_T(KC_ENT) +#define KC_M_CT  LCTL_T(KC_M) + +// Lower layer mod tap +#define KC_F6SF  LSFT_T(KC_F6) +#define KC_BSSF  LSFT_T(KC_BSLS) +#define KC_11CT  LCTL_T(KC_F11) +#define KC_12AL  LALT_T(KC_F12) + +// Layer tap +#define KC_BSLO  LT(_LOWER, KC_BSPC) +#define KC_SPRA  LT(_RAISE, KC_SPC) + +// Tap dance +#define KC_CODO  TD(TD_CODO) + +qk_tap_dance_action_t tap_dance_actions[] = { +  [TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT), + }; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +  [_BASE] = LAYOUT( +  //,-------------------------------------------------------------------------------------------------------------. +          KC_Q,     KC_W,     KC_E,     KC_R,     KC_T,  KC_BSLO,     KC_Y,     KC_U,     KC_I,     KC_O,     KC_P, +  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| +       KC_SLSF,     KC_A,     KC_S,     KC_D,     KC_F,     KC_G,     KC_H,     KC_J,     KC_K,     KC_L,  KC_ENSF, +  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| +       KC_Z_CT,  KC_X_AL,  KC_C_GU,     KC_V,     KC_B,  KC_SPRA,     KC_N,  KC_M_CT,  KC_CODO +  //`---------+---------+---------+---------+---------+---------+---------+---------+---------' +  ), + +  [_LOWER] = LAYOUT( +  //,-------------------------------------------------------------------------------------------------------------. +         KC_F1,    KC_F2,    KC_F3,    KC_F4,    KC_F5,  _______,  KC_MINS,   KC_EQL,  KC_JYEN,  KC_LBRC,  KC_RBRC, +  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| +       _______,    KC_F6,    KC_F7,    KC_F8,    KC_F9,   KC_F10,  XXXXXXX,  XXXXXXX,  KC_SCLN,  KC_QUOT,  KC_BSSF, +  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| +       KC_11CT,  KC_12AL,   KC_ESC,   KC_TAB,    KANJI,  KC_MLAD,  XXXXXXX,  KC_COMM,   KC_DOT +  //`---------+---------+---------+---------+---------+---------+---------+---------+---------' +  ), + +  [_RAISE] = LAYOUT( +  //,-------------------------------------------------------------------------------------------------------------. +          KC_1,     KC_2,     KC_3,     KC_4,     KC_5,  _______,     KC_6,     KC_7,     KC_8,     KC_9,     KC_0, +  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| +       _______,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  KC_LEFT,  KC_DOWN,    KC_UP,  KC_RGHT,  KC_LSFT, +  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| +       KC_LCTL,  KC_LALT,  KC_LGUI,  XXXXXXX,  XXXXXXX,  _______,  XXXXXXX,  KC_SLSH,    KC_RO +  //`---------+---------+---------+---------+---------+---------+---------+---------+---------' +  ), + +  [_ADJUST] = LAYOUT( +  //,-------------------------------------------------------------------------------------------------------------. +         RESET,   RGBRST,  AG_NORM,  AG_SWAP,  XXXXXXX,  _______,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX, +  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| +       _______,  RGB_TOG,  RGB_HUI,  RGB_SAI,  RGB_VAI,  XXXXXXX,  KC_MS_L,  KC_MS_D,  KC_MS_U,  KC_MS_R,  XXXXXXX, +  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| +       RGB_MOD,  RGB_HUD,  RGB_SAD,  RGB_VAD,  XXXXXXX,  _______,  KC_BTN1,  KC_BTN2,  XXXXXXX +  //`---------+---------+---------+---------+---------+---------+---------+---------+---------' +  ) +}; + +uint16_t get_tapping_term(uint16_t keycode) { +  switch (keycode) { +    case KC_BSLO: +      return TAPPING_LAYER_TERM; +    case KC_SPRA: +      return TAPPING_LAYER_TERM; +    default: +      return TAPPING_TERM; +  } +} + +int RGB_current_mode; +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + +  bool result = false; +  switch (keycode) { +    case KANJI: +      if (record->event.pressed) { +        if (keymap_config.swap_lalt_lgui == false) { +          register_code(KC_LANG2); +        } else { +          SEND_STRING(SS_LALT("`")); +        } +      } else { +        unregister_code(KC_LANG2); +      } +      break; +    #ifdef RGBLIGHT_ENABLE +      //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released +      case RGB_MOD: +          if (record->event.pressed) { +            rgblight_mode(RGB_current_mode); +            rgblight_step(); +            RGB_current_mode = rgblight_config.mode; +          } +        break; +      case RGBRST: +          if (record->event.pressed) { +            eeconfig_update_rgblight_default(); +            rgblight_enable(); +            RGB_current_mode = rgblight_config.mode; +          } +        break; +    #endif +    default: +      result = true; +      break; +  } + +  return result; +} + +void keyboard_post_init_user(void) { +  #ifdef RGBLIGHT_ENABLE +    RGB_current_mode = rgblight_config.mode; +  #endif +} diff --git a/keyboards/nomu30/keymaps/center_sprit/readme.md b/keyboards/nomu30/keymaps/center_sprit/readme.md new file mode 100644 index 0000000000..754e37f46b --- /dev/null +++ b/keyboards/nomu30/keymaps/center_sprit/readme.md @@ -0,0 +1,68 @@ +# The center sprit (as known as treadstone/stonehenge style staggered like keymap) + +See [stonehenge30](https://github.com/marksard/qmk_firmware/tree/my_customize/keyboards/stonehenge30)   + +A Nomu30 can use full color LED strip used by B5 pin. This keymap can use LED animation option.   + +## Keymap Description + +- KC_SLSF ...... / key is one tap, Shift key is long push. +- KC_Z_CT ...... Z key is one tap, Ctrl key is long tap. +- KC_X_AL ...... X key is one tap, Alt key is long tap. +- KC_C_GU ...... C key is one tap, GUI key is long tap. +- KC_M_CT ...... M key is one tap, Ctrl key is long tap. +- KC_ENSF ...... Enter key is one tap, Ctrl key is long tap. +- KC_CODO ...... , key is one tap, . key is double tap. +- KC_BSLO ...... Backspace key is one tap, Move to Lower layer with long push. +- KC_SPRA ...... Space key is one tap, Move to Raise layer with. +- AG_NORM ...... If you use Mac set to mode. +- AG_SWAP ...... If you use Win set to mode. +- KANJI ...... Japanese IME toggle key. + +## How to move to Ajdust Layer + +At first, Move to Lower layer with long push. After that Adjust key with long push. Now you have into Adjust layer state. + +```c + +  [_BASE] = LAYOUT( +  //,-------------------------------------------------------------------------------------------------------------. +          KC_Q,     KC_W,     KC_E,     KC_R,     KC_T,  KC_BSLO,     KC_Y,     KC_U,     KC_I,     KC_O,     KC_P, +  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| +       KC_SLSF,     KC_A,     KC_S,     KC_D,     KC_F,     KC_G,     KC_H,     KC_J,     KC_K,     KC_L,  KC_ENSF, +  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| +       KC_Z_CT,  KC_X_AL,  KC_C_GU,     KC_V,     KC_B,  KC_SPRA,     KC_N,  KC_M_CT,  KC_CODO +  //`---------+---------+---------+---------+---------+---------+---------+---------+---------' +  ), + +  [_LOWER] = LAYOUT( +  //,-------------------------------------------------------------------------------------------------------------. +         KC_F1,    KC_F2,    KC_F3,    KC_F4,    KC_F5,  _______,  KC_MINS,   KC_EQL,  KC_JYEN,  KC_LBRC,  KC_RBRC, +  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| +       _______,    KC_F6,    KC_F7,    KC_F8,    KC_F9,   KC_F10,  XXXXXXX,  XXXXXXX,  KC_SCLN,  KC_QUOT,  KC_BSSF, +  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| +       KC_11CT,  KC_12AL,   KC_ESC,   KC_TAB,    KANJI,  KC_MLAD,  XXXXXXX,  KC_COMM,   KC_DOT +  //`---------+---------+---------+---------+---------+---------+---------+---------+---------' +  ), + +  [_RAISE] = LAYOUT( +  //,-------------------------------------------------------------------------------------------------------------. +          KC_1,     KC_2,     KC_3,     KC_4,     KC_5,  _______,     KC_6,     KC_7,     KC_8,     KC_9,     KC_0, +  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| +       _______,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  KC_LEFT,  KC_DOWN,    KC_UP,  KC_RGHT,  KC_LSFT, +  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| +       KC_LCTL,  KC_LALT,  KC_LGUI,  XXXXXXX,  XXXXXXX,  _______,  XXXXXXX,  KC_SLSH,    KC_RO +  //`---------+---------+---------+---------+---------+---------+---------+---------+---------' +  ), + +  [_ADJUST] = LAYOUT( +  //,-------------------------------------------------------------------------------------------------------------. +         RESET,   RGBRST,  AG_NORM,  AG_SWAP,  XXXXXXX,  _______,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX, +  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| +       _______,  RGB_TOG,  RGB_HUI,  RGB_SAI,  RGB_VAI,  XXXXXXX,  KC_MS_L,  KC_MS_D,  KC_MS_U,  KC_MS_R,  XXXXXXX, +  //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------| +       RGB_MOD,  RGB_HUD,  RGB_SAD,  RGB_VAD,  XXXXXXX,  _______,  KC_BTN1,  KC_BTN2,  XXXXXXX +  //`---------+---------+---------+---------+---------+---------+---------+---------+---------' +  ) + +``` diff --git a/keyboards/nomu30/keymaps/center_sprit/rules.mk b/keyboards/nomu30/keymaps/center_sprit/rules.mk new file mode 100644 index 0000000000..1b0d208ced --- /dev/null +++ b/keyboards/nomu30/keymaps/center_sprit/rules.mk @@ -0,0 +1,26 @@ + +# Build Options +#   change to "no" to disable the options, or define them in the Makefile in +#   the appropriate keymap folder that will get included automatically +# +MOUSEKEY_ENABLE =  yes       # Mouse keys(+4700) +TAP_DANCE_ENABLE = yes + +# If your custom treadstone32 pcb, you can rewrite to yes. +RGBLIGHT_ENABLE = yes  # LED underglow (Enable WS2812 RGB underlight.) +LED_ANIMATIONS = yes        # LED animations + +# Other selectable option +IOS_DEVICE_ENABLE = no      # connect to IOS device (iPad,iPhone) + +ifeq ($(strip $(LED_ANIMATIONS)), yes) +    # OPT_DEFS += -DRGBLIGHT_ANIMATIONS +    OPT_DEFS += -DLED_ANIMATIONS +endif + +ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes) +    OPT_DEFS += -DIOS_DEVICE_ENABLE +endif + +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no    # Breathing sleep LED during USB suspend | 
