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-rw-r--r--visualizer.c4
-rw-r--r--visualizer.h7
2 files changed, 10 insertions, 1 deletions
diff --git a/visualizer.c b/visualizer.c
index bbb00debcf..607a64566a 100644
--- a/visualizer.c
+++ b/visualizer.c
@@ -413,6 +413,10 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
#ifdef LED_ENABLE
gdispGFlush(LED_DISPLAY);
#endif
+
+#if EMULATOR
+ draw_emulator();
+#endif
// The animation can enable the visualizer
// And we might need to update the state when that happens
// so don't sleep
diff --git a/visualizer.h b/visualizer.h
index 4d6a61dda3..a3828e35f4 100644
--- a/visualizer.h
+++ b/visualizer.h
@@ -50,6 +50,11 @@ void visualizer_resume(void);
GDisplay* get_lcd_display(void);
GDisplay* get_led_display(void);
+// For emulator builds, this function need to be implemented
+#if EMULATOR
+void draw_emulator(void);
+#endif
+
// If you need support for more than 16 keyframes per animation, you can change this
#define MAX_VISUALIZER_KEY_FRAMES 16
@@ -134,7 +139,7 @@ bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualiz
// directly from the initalize_user_visualizer function (the animation can be null)
bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state);
-// These two functions have to be implemented by the user
+// These functions have to be implemented by the user
void initialize_user_visualizer(visualizer_state_t* state);
void update_user_visualizer_state(visualizer_state_t* state);
void user_visualizer_suspend(visualizer_state_t* state);