diff options
| -rw-r--r-- | keyboards/spaceman/2_milk/keymaps/encg/config.h | 20 | ||||
| -rw-r--r-- | keyboards/spaceman/2_milk/keymaps/encg/keymap.c | 196 | ||||
| -rw-r--r-- | keyboards/spaceman/2_milk/keymaps/encg/readme.md | 26 | ||||
| -rw-r--r-- | keyboards/spaceman/2_milk/keymaps/encg/rules.mk | 1 | 
4 files changed, 243 insertions, 0 deletions
| diff --git a/keyboards/spaceman/2_milk/keymaps/encg/config.h b/keyboards/spaceman/2_milk/keymaps/encg/config.h new file mode 100644 index 0000000000..4d7e1bb573 --- /dev/null +++ b/keyboards/spaceman/2_milk/keymaps/encg/config.h @@ -0,0 +1,20 @@ +/* Copyright 2020 encg + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program.  If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#define UNICODE_SELECTED_MODES UC_MAC, UC_WINC +#define UNICODE_CYCLE_PERSIST true diff --git a/keyboards/spaceman/2_milk/keymaps/encg/keymap.c b/keyboards/spaceman/2_milk/keymaps/encg/keymap.c new file mode 100644 index 0000000000..d74f8828db --- /dev/null +++ b/keyboards/spaceman/2_milk/keymaps/encg/keymap.c @@ -0,0 +1,196 @@ +/* Copyright 2020 encg + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program.  If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H +#include <stdio.h>  +#include <stdlib.h>  +#include <time.h> + +enum my_keycodes { +    SPIN = SAFE_RANGE, +    RULES, +}; + +enum unicode_names { +    COW, +    BTTR, +    CHIKN, +    FISH, +    SEED, +    RENV, +    MBAG, +    FACE, +    WING, +    SIGN, +    WAVE +}; + +const uint32_t PROGMEM unicode_map[] = { +    [COW]   = 0x1F404,  // 🐄 +    [BTTR]  = 0x1F9C8,  // 🧈 +    [CHIKN] = 0x1F414,  // 🐔 +    [FISH]  = 0x1F3A3,  // 🎣 +    [SEED]  = 0x1F331,  // 🌱 +    [RENV]  = 0x1F9E7,  // 🧧 +    [MBAG]  = 0x1F4B0,  // 💰 +    [FACE]  = 0x1F911,  // 🤑 +    [WING]  = 0x1F4B8,  // 💸 +    [SIGN]  = 0x1F4B2,  // 💲 +    [WAVE]  = 0x1F44B,  // 👋 +}; + +/* Emojis stored in an array in order to be randomly accessed */ +const char* emoji[5] = {"🐄", "🧈", "🐔", "🎣", "🌱"}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { +    switch (keycode) { +        case SPIN: +            if (record->event.pressed) { +                /* Seed RNG used by rand() with timer_read() https://beta.docs.qmk.fm/developing-qmk/qmk-reference/ref_functions#software-timers */ +                srand(timer_read()); +                int rng1 = rand() % 5;  +                send_unicode_string(emoji[rng1]); +                wait_ms(200);     +                int rng2 = rand() % 5; +                send_unicode_string(emoji[rng2]); +                wait_ms(200); +                int rng3 = rand() % 5; +                send_unicode_string(emoji[rng3]); +                wait_ms(200); +                    if (rng1 == rng2 && rng1 == rng3) { +                        if (rng1 == 0) { +                            wait_ms(200); +                            SEND_STRING("   "); +                            send_unicode_string("🧧🧧🧧"); +                            wait_ms(200); +                            SEND_STRING("\n"); +                          } else if (rng1 == 1) { +                            wait_ms(200); +                            SEND_STRING("   "); +                            send_unicode_string("💰💰💰"); +                            wait_ms(200); +                            SEND_STRING("\n"); +                          } else if (rng1 == 2) { +                            wait_ms(200); +                            SEND_STRING("   "); +                            send_unicode_string("🤑🤑🤑"); +                            wait_ms(200); +                            SEND_STRING("\n"); +                          } else if (rng1 == 3) { +                            wait_ms(200); +                            SEND_STRING("   "); +                            send_unicode_string("💲💲💲"); +                            wait_ms(200); +                            SEND_STRING("\n"); +                          } else if (rng1 == 4) { +                            wait_ms(200); +                            SEND_STRING("   "); +                            send_unicode_string("📈📈📈"); +                            wait_ms(200); +                            SEND_STRING("\n"); +                        } +                    } else { +                          SEND_STRING("   "); +                          send_unicode_string("👋💸"); +                          SEND_STRING("\n"); +                    } +      } +            return false; +            break; +        case RULES: +            if (record->event.pressed) { +                send_unicode_string("🐄"); +                wait_ms(200); +                send_unicode_string("🐄"); +                wait_ms(200); +                send_unicode_string("🐄"); +                wait_ms(200); +                SEND_STRING("   "); +                send_unicode_string("🧧"); +                wait_ms(200); +                send_unicode_string("🧧"); +                wait_ms(200); +                send_unicode_string("🧧"); +                SEND_STRING("\n"); +                wait_ms(100); +                send_unicode_string("🧈"); +                wait_ms(200); +                send_unicode_string("🧈"); +                wait_ms(200); +                send_unicode_string("🧈"); +                wait_ms(200); +                SEND_STRING("   "); +                send_unicode_string("💰"); +                wait_ms(200); +                send_unicode_string("💰"); +                wait_ms(200); +                send_unicode_string("💰"); +                SEND_STRING("\n"); +                wait_ms(100); +                send_unicode_string("🐔"); +                wait_ms(200); +                send_unicode_string("🐔"); +                wait_ms(200); +                send_unicode_string("🐔"); +                wait_ms(200); +                SEND_STRING("   "); +                send_unicode_string("🤑"); +                wait_ms(200); +                send_unicode_string("🤑"); +                wait_ms(200); +                send_unicode_string("🤑"); +                SEND_STRING("\n"); +                wait_ms(100); +                send_unicode_string("🎣"); +                wait_ms(200); +                send_unicode_string("🎣"); +                wait_ms(200); +                send_unicode_string("🎣"); +                wait_ms(200); +                SEND_STRING("   "); +                send_unicode_string("💲"); +                wait_ms(200); +                send_unicode_string("💲"); +                wait_ms(200); +                send_unicode_string("💲"); +                SEND_STRING("\n"); +                wait_ms(100); +                send_unicode_string("🌱"); +                wait_ms(200); +                send_unicode_string("🌱"); +                wait_ms(200); +                send_unicode_string("🌱"); +                wait_ms(200); +                SEND_STRING("   "); +                send_unicode_string("📈"); +                wait_ms(200); +                send_unicode_string("📈"); +                wait_ms(200); +                send_unicode_string("📈"); +                SEND_STRING("\n\n"); +            } +            return false; +            break;     +            } +    return false; +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +    [0] = LAYOUT( +        SPIN, /* bottom button */ +        RULES /* top button */ +    ) +}; diff --git a/keyboards/spaceman/2_milk/keymaps/encg/readme.md b/keyboards/spaceman/2_milk/keymaps/encg/readme.md new file mode 100644 index 0000000000..f1f9cd6c6d --- /dev/null +++ b/keyboards/spaceman/2_milk/keymaps/encg/readme.md @@ -0,0 +1,26 @@ +# encg's Keymap + +## What is this? + +A simple slot machine emulator for the [2% Milk Keyboard](https://github.com/Spaceman/SpaceboardsHardware/tree/master/Keyboards/2%25%20Milk). This idea is based on the [implementation by /u/ln8r on /r/mechanicalkeyboards](https://www.reddit.com/r/MechanicalKeyboards/comments/hcw21b/2_milk_slot_machine/). + +## How does it work? + +The top button outputs all possible winning emoji combinations followed by a corresponding "score." Emojis are output one-by-one with a short delay to simulate the "slots" feel. + + + +The bottom button outputs 3 random emojis one by one. The random function takes `timer_read()` as its seed value [(referenced here)](https://beta.docs.qmk.fm/developing-qmk/qmk-reference/ref_functions#software-timers). + + + +## Unicode Setup + +This keymap's default unicode input mode is `UC_WINC` which requires [WinCompose](https://github.com/samhocevar/wincompose). For other OSes, see [QMK documentation on unicode input modes](https://docs.qmk.fm/#/feature_unicode?id=input-modes). + +## Ideas for the future + +- [ ] Factor in emoji hierarchy into RNG algorithm +- [ ] Random/Wildcard emoji +- [ ] Keep a count for winng combinations +- [ ] Implement tap dance for easily switching unicode input types diff --git a/keyboards/spaceman/2_milk/keymaps/encg/rules.mk b/keyboards/spaceman/2_milk/keymaps/encg/rules.mk new file mode 100644 index 0000000000..502b2def76 --- /dev/null +++ b/keyboards/spaceman/2_milk/keymaps/encg/rules.mk @@ -0,0 +1 @@ +UNICODEMAP_ENABLE = yes | 
