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authoralex-ong <the.onga@gmail.com>2018-08-12 17:23:58 +1000
committeralex-ong <the.onga@gmail.com>2018-08-12 17:23:58 +1000
commit2758158a4bb15b0f5ec30de92760133248afe1f8 (patch)
treeab6cbaa941139c8c397284465f15e5537d0ba533 /keyboards/handwired/xeal60/keymaps/henxing/keymap.c
parent619b5d1e6d40c37eb77036158b8f2b99d673e2ba (diff)
Added xeal60 via clone of lets split
Diffstat (limited to 'keyboards/handwired/xeal60/keymaps/henxing/keymap.c')
-rw-r--r--keyboards/handwired/xeal60/keymaps/henxing/keymap.c113
1 files changed, 113 insertions, 0 deletions
diff --git a/keyboards/handwired/xeal60/keymaps/henxing/keymap.c b/keyboards/handwired/xeal60/keymaps/henxing/keymap.c
new file mode 100644
index 0000000000..aab75dc543
--- /dev/null
+++ b/keyboards/handwired/xeal60/keymaps/henxing/keymap.c
@@ -0,0 +1,113 @@
+#include QMK_KEYBOARD_H
+
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _LOWER 1
+#define _RAISE 2
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ LOWER,
+ RAISE
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ /*
+ * q w e r t _ _ y u i o p
+ * a s d f g _ _ h j k l ;
+ * z x c v b _ _ n m , . /
+ * esc tab gui shift bksp ctrl alt space fn - ' enter
+ */
+ [_QWERTY] = LAYOUT( \
+ KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P, \
+ KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO, KC_NO, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
+ KC_Z, KC_X, KC_C, KC_V, KC_B, KC_NO, KC_NO, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, \
+ KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, LOWER, KC_MINS, KC_QUOT, KC_ENT \
+ ),
+
+ /*
+ * ! @ up { } _ _ pgup 7 8 9 *
+ * # left down right $ _ _ pgdn 4 5 6 +
+ * [ ] ( ) & _ _ ` 1 2 3 \
+ * lower insert gui shift bksp ctrl alt space fn . 0 =
+ */
+ [_LOWER] = LAYOUT( \
+ KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_NO, KC_NO, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR, \
+ KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_NO, KC_NO, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS, \
+ KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_NO, KC_NO, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS, \
+ RAISE, KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL \
+ ),
+
+ /*
+ * insert home up end pgup _ _ up F7 F8 F9 F10
+ * del left down right pgdn _ _ down F4 F5 F6 F11
+ * _ volup _ _ reset _ _ F1 F2 F3 F12
+ * _ voldn super shift bksp ctrl alt space L0 prtsc scroll pause
+ */
+ [_RAISE] = LAYOUT( \
+ KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_NO, KC_NO, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10, \
+ KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_NO, KC_NO, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11, \
+ KC_TRNS, KC_VOLU, KC_TRNS, KC_TRNS, RESET, KC_NO, KC_NO, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12, \
+ KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, QWERTY, KC_PSCR, KC_SLCK, KC_PAUS \
+ )
+
+};
+
+#ifdef AUDIO_ENABLE
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+#endif
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+ // The value to return
+ bool return_value = false;
+
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(tone_qwerty);
+#endif
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ break;
+
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ } else {
+ layer_off(_LOWER);
+ }
+ break;
+
+ case RAISE:
+ persistent_default_layer_set(1UL<<_RAISE);
+ break;
+ default:
+
+ // If the keycode is not handled by any of the other cases, we
+ // should return true
+ return_value = true;
+ break;
+ }
+
+ return return_value;
+}