diff options
author | Josh Colbeck <skrymir@gmail.com> | 2017-02-21 20:31:16 -0600 |
---|---|---|
committer | Josh Colbeck <skrymir@gmail.com> | 2017-02-21 20:31:16 -0600 |
commit | e51001efcc3ff8b64f8264e8bd4c2dbea15f3364 (patch) | |
tree | bdf5a0a4b44d5e63ba1376b70d94f64c77f3c90c /keyboards/ergodox/keymaps/replicaJunction/keymap.c | |
parent | c56693f858cb3409e4a68a8e65a1370c022a51ed (diff) | |
parent | 7ff41df32c29bca4e3a6efc3047b8fa93bb99b92 (diff) |
Merge remote-tracking branch 'qmk/master'
Diffstat (limited to 'keyboards/ergodox/keymaps/replicaJunction/keymap.c')
-rw-r--r-- | keyboards/ergodox/keymaps/replicaJunction/keymap.c | 336 |
1 files changed, 336 insertions, 0 deletions
diff --git a/keyboards/ergodox/keymaps/replicaJunction/keymap.c b/keyboards/ergodox/keymaps/replicaJunction/keymap.c new file mode 100644 index 0000000000..c9213553c1 --- /dev/null +++ b/keyboards/ergodox/keymaps/replicaJunction/keymap.c @@ -0,0 +1,336 @@ +/* + * Keyboard: Ergodox + * Keymap: replicaJunction + * Version: 1.2 + * + * This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus. + * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now + * have both keyboards, so I've designed these layouts in an effort to make switching between the + * two as easy as possible. + * + * I've also tried to make use of the extra keys on the Ergodox in as logical of a manner as possible, + * adding to the layers in the Atreus config without disturbing what's there already. This allows for + * things like F11-F20, the Application (Menu) key, and better media key placement. + * + * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found + * here: https://colemakmods.github.io/mod-dh/ + */ + +#include "ergodox.h" +#include "debug.h" +#include "action_layer.h" + +#define _CO 0 // Colemak +#define _QW 1 // QWERTY +#define _ME 2 // media keys +#define _NU 3 // numpad +#define _EX 4 // extend +#define _GA 5 // mouse overlay for gaming + +// Some quick aliases, just to make it look pretty +#define _______ KC_TRNS +#define KCX_CGR LCTL(KC_GRV) +#define KX_STAB LSFT(KC_TAB) +#define KX_COPY LCTL(KC_C) +#define KX_CUT LCTL(KC_X) +#define KX_PAST LCTL(KC_V) +#define KX_UNDO LCTL(KC_Z) + +; // This doesn't do anything. It's just for VSCode because its syntax highlighting is weird for the above #define statements. + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* + * Keymap: Colemak-ModDH + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | LCtrl | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | - | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | ' | + * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------| + * | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | LGui | [ | ] |CtlShf| LAlt | | _EX | - | ' | = | \ | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | LCtrl| ~GA | | Left | Right| + * ,------|------|------| |------+------+------. + * |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ | + * | BkSp | Del |------| |------| Enter| Space| + * | | | _NU | | Down | | | + * `--------------------' `--------------------' + */ +[_CO] = KEYMAP( + // left hand + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, + KC_LCTL,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME, + KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G, + KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO), + KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), KC_LALT, + + KC_LCTL, TG(_GA), + KC_HOME, + CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU), + // right hand + KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL, + KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_MINS, + KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT, + KC_BSLS, KC_K, KC_H, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT, + MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS, + + KC_LEFT, KC_RGHT, + KC_UP, + KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC) + ), + + /* + * Keymap: QWERTY layout. + * + * This is optimized for gaming, not typing, so there aren't as many macros + * as the Dvorak layer. Some of the keys have also been moved to "game- + * like" locations, such as making the spacebar available to the left thumb, + * and repositioning the arrow keys at the bottom right corner. + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | LCtrl | Q | W | E | R | T | Home | | BkSp | Y | U | I | O | P | - | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' | + * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------| + * | LShft | Z | X | C | V | B | | | | N | M | , | . | / | RShft | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | LGui | ` | \ |CtlShf| _NU | | _EX | - | ' | = | \ | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | LCtrl| ~GA | | Left | Right| + * ,------|------|------| |------+------+------. + * |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ | + * | BkSp | Del |------| |------| Enter| Space| + * | | | _NU | | Down | | | + * `--------------------' `--------------------' + */ +[_QW] = KEYMAP( // Layer1: QWERTY + // left hand + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, + KC_LCTL,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME, + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, + KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO), + KC_LGUI,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(_NU), + + KC_LCTL,TG(_GA), + KC_HOME, + CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU), + // right hand + KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL, + KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS, + KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, + KC_BSLS, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT, + MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS, + + KC_LEFT, KC_RGHT, + KC_UP, + KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC) + ), + + /* + * Keymap: Numbers and symbols + * + * Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases. + * That's why the Num Lock key exists on this layer - just in case. + * + * This layer also contains the layout switches. + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | ! | @ | { | } | & | | | | / | 7 | 8 | 9 | * | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | # | $ | ( | ) | ~ |------| |------| | | 4 | 5 | 6 | - | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | % | ^ | [ | ] | ` | | | | \ | 1 | 2 | 3 | + | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | |QWERTY|Colemk| | | | 0 | . | = | | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * |NumLck| RESET| | | | + * ,------|------|------| |------+------+------. + * | | | | | | | | + * | | |------| |------| | | + * | | | | | | | | + * `--------------------' `--------------------' + */ +[_NU] = KEYMAP( + // left hand + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, + _______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, _______, + _______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_TILD, + _______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_GRV, _______, + _______, DF(_QW), DF(_CO), _______, _______, + + KC_NLCK,RESET, + _______, + _______,_______,_______, + // right hand + _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, + _______, KC_SLSH, KC_P7, KC_P8, KC_P9, KC_PAST, _______, + KC_PIPE, KC_P4, KC_P5, KC_P6, KC_PMNS, _______, + _______, KC_BSLS, KC_P1, KC_P2, KC_P3, KC_PPLS, _______, + KC_P0, KC_PDOT, KC_EQL, _______, _______, + + _______, _______, + _______, + _______, _______, _______ + ), + + /* + * Keymap: Extend + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | F11 | F12 | F13 | F14 | F15 | Mute | | | F16 | F17 | F18 | F19 | F20 | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | | | | | Ctrl`| Vol | | | PgUp | Home | Up | End | Del | | + * |--------+------+------+------+------+------| Up | | |------+------+------+------+------+--------| + * | | | Gui | Alt | Ctrl | |------| |------| PgDn | Left | Down | Right| BkSp | Menu | + * |--------+------+------+------+------+------| Vol | | |------+------+------+------+------+--------| + * | | Undo | Cut | Copy | | Paste| Down | | | | ^Tab | Tab | |Insert| PrntScr| + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | | | | | | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | | | | | + * ,------|------|------| |------+------+------. + * | | | | | | | | + * | | |------| |------| | | + * | | | | | | | | + * `--------------------' `--------------------' + * + * Ctrl+` is a keyboard shortcut for the program ConEmu, which provides a Quake-style drop-down command prompt. + * + */ +[_EX] = KEYMAP( + // left hand + _______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_MUTE, + _______, _______, _______, _______, _______, KCX_CGR, KC_VOLU, + _______, _______, KC_LGUI, KC_LALT, KC_LCTL, _______, + _______, KX_UNDO, KX_CUT, KX_COPY, _______, KX_PAST, KC_VOLD, + _______, _______, _______, _______, _______, + + _______,_______, + _______, + _______,_______,_______, + // right hand + _______, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______, + _______, KC_PGUP, KC_HOME, KC_UP, KC_END, KC_DEL, _______, + KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC, KC_MENU, + _______, _______, KX_STAB, KC_TAB, _______, KC_INS, KC_PSCR, + _______, _______, _______, _______, _______, + _______, _______, + _______, + _______, _______, _______ + ), + + /* + * Keymap: Gaming + * + * Provides a mouse overlay for the right hand, and also moves some "gamer friendly" keys to the left, such as space. + * This layer also removes a lot of dual-role keys, as when gaming, it's nicer not to need to keep track of those. + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | | | | | | | | | |WhlUp | MsUp |WhlDn | | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | | | | | | | | | | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | LCtrl| | | | | | | | | | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | ~_GA | | |MClick| + * ,------|------|------| |------+------+------. + * | | | | | | | | + * | Space| |------| |------|RClick|LClick| + * | | | | | | | | + * `--------------------' `--------------------' + */ +[_GA] = KEYMAP( + // left hand + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + KC_LCTL, _______, _______, _______, _______, + + _______,_______, + _______, + KC_SPC, _______,_______, + + // right hand + _______, _______, _______, _______, _______, _______, _______, + _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, + _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, + _______, KC_BTN3, + _______, + _______, KC_BTN2, KC_BTN1 + ), +}; + +const uint16_t PROGMEM fn_actions[] = { + [1] = ACTION_LAYER_TAP_TOGGLE(_NU) // FN1 - Momentary Layer 1 (Numbers and symbols) +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + // MACRODOWN only works in this function + switch(id) { + case 0: + if (record->event.pressed) { + register_code(KC_RSFT); + } else { + unregister_code(KC_RSFT); + } + break; + } + return MACRO_NONE; +}; + +// Runs just one time when the keyboard initializes. +void matrix_init_user(void) { + +}; + +// Runs constantly in the background, in a loop. +void matrix_scan_user(void) { + + uint8_t layer = biton32(layer_state); + // uint8_t default_layer = biton32(layer_state); + + ergodox_board_led_off(); + ergodox_right_led_1_off(); + ergodox_right_led_2_off(); + ergodox_right_led_3_off(); + + switch (layer) { + case _CO: + ergodox_right_led_1_on(); + break; + case _QW: + ergodox_right_led_2_on(); + break; + case _NU: + ergodox_right_led_3_on(); + break; + case _GA: + ergodox_right_led_1_on(); + ergodox_right_led_2_on(); + default: + // none + break; + } + +}; |