/************************************************************************************* Copyright 2010 Philip Waldron This file is part of BayRate. BayRate is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BayRate is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BayRate. If not, see . ***************************************************************************************/ #include #include #include #include #include #include #include "db.h" #include "tdListEntry.h" #include "collection.h" using namespace std; using namespace boost::gregorian; int main(int argc, char *argv[]) { databaseConnection db; map tdList; map argList; string tournamentCode; collection c; if (argc != 2) { cout << "Usage: singlerate " << endl; exit(1); } else { tournamentCode = argv[1]; } // Establish the database connection if ( !db.makeConnection() ) { std::cerr << "Fatal error: db.makeConnection() failed." << std::endl; exit (1); } db.excludeBogusGameData(); // Get tournament info, player and game lists db.getTournamentInfo(tournamentCode, c); // Get the TDList immediately prior to the earliest unrated game if (!db.getTDList(c.tournamentDate, tdList)) { std::cerr << "Fatal error: db.getTDList() failed." << std::endl; exit(1); } else { cout << "Downloaded TDList" << endl << endl; } if (c.gameList.size() == 0) { cout << "No games to rate" << endl; } c.initSeeding(tdList); // Start with the fast rating algorithm. If it fails, then go for the simplex method as a backup. if (c.calc_ratings_fdf() != 0) { if (c.calc_ratings() != 0) { cerr << "Fatal error processing tournament " << argv[1] << endl; exit(1); } } cout << endl << "New ratings:" << endl; cout << setw(5) << "ID" << setw(10) << "Rating" << setw(10) << "Sigma" << endl; // Copy the new ratings into the internal TDList for the next tournament update for (map::iterator It = c.playerHash.begin(); It != c.playerHash.end(); It++) { tdList[It->second.id].id = It->second.id; tdList[It->second.id].rating = It->second.rating; tdList[It->second.id].sigma = It->second.sigma; tdList[It->second.id].lastRatingDate = c.tournamentDate; tdList[It->second.id].ratingUpdated = true; cout << setw(5) << It->second.id << setw(10) << It->second.rating << setw(10) << It->second.sigma << endl; } cout << endl; }