/*************************************************************************************
Copyright 2010 Philip Waldron
This file is part of BayRate.
BayRate is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BayRate is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BayRate. If not, see .
***************************************************************************************/
#include
#include
#include
#include
#include
#include
#include "db.h"
#include "tdListEntry.h"
#include "collection.h"
using namespace std;
using namespace boost::gregorian;
int main(int argc, char *argv[])
{
databaseConnection db;
map tdList;
map argList;
string tournamentCode;
collection c;
if (argc != 2) {
cout << "Usage: singlerate " << endl;
exit(1);
}
else {
tournamentCode = argv[1];
}
// Establish the database connection
if ( !db.makeConnection() ) {
std::cerr << "Fatal error: db.makeConnection() failed." << std::endl;
exit (1);
}
db.excludeBogusGameData();
// Get tournament info, player and game lists
db.getTournamentInfo(tournamentCode, c);
// Get the TDList immediately prior to the earliest unrated game
if (!db.getTDList(c.tournamentDate, tdList)) {
std::cerr << "Fatal error: db.getTDList() failed." << std::endl;
exit(1);
}
else {
cout << "Downloaded TDList" << endl << endl;
}
if (c.gameList.size() == 0) {
cout << "No games to rate" << endl;
}
c.initSeeding(tdList);
// Start with the fast rating algorithm. If it fails, then go for the simplex method as a backup.
if (c.calc_ratings_fdf() != 0) {
if (c.calc_ratings() != 0) {
cerr << "Fatal error processing tournament " << argv[1] << endl;
exit(1);
}
}
cout << endl << "New ratings:" << endl;
cout << setw(5) << "ID" << setw(10) << "Rating" << setw(10) << "Sigma" << endl;
// Copy the new ratings into the internal TDList for the next tournament update
for (map::iterator It = c.playerHash.begin(); It != c.playerHash.end(); It++) {
tdList[It->second.id].id = It->second.id;
tdList[It->second.id].rating = It->second.rating;
tdList[It->second.id].sigma = It->second.sigma;
tdList[It->second.id].lastRatingDate = c.tournamentDate;
tdList[It->second.id].ratingUpdated = true;
cout << setw(5) << It->second.id << setw(10) << It->second.rating << setw(10) << It->second.sigma << endl;
}
cout << endl;
}