use crate::bridge_engine::{self, Contract, Player}; use crate::card; use crate::card::Suit; use crate::components::{Bidding, Hand, HandProps, ShowBid}; use yew::prelude::*; pub const SUIT_DISPLAY_ORDER: [Suit; 4] = [Suit::Diamond, Suit::Club, Suit::Heart, Suit::Spade]; #[derive(Debug)] enum Phase { Bidding, Cardplay, } pub fn deal() -> card::Deal { let mut rng = rand::thread_rng(); let mut deal = card::deal(&mut rng); deal.sort(&SUIT_DISPLAY_ORDER, card::RankOrder::Descending); deal } #[function_component(Game)] pub fn game() -> Html { let dealt_cards = use_state(|| deal()); // let north = use_state(|| HandProps::from_iter(deal.north.into_iter())); // let west = use_state(|| HandProps::from_iter(deal.west.into_iter())); // let south = use_state(|| HandProps::from_iter(deal.south.into_iter())); // let east = use_state(|| HandProps::from_iter(deal.east.into_iter())); let dealer = use_state(|| Player::East); let contract: UseStateHandle, bridge_engine::Bidding)>> = use_state(|| None); let on_contract = { let contract = contract.clone(); Callback::from(move |c| contract.set(Some(c))) }; let phase = if contract.is_none() { Phase::Bidding } else { Phase::Cardplay }; let shuffle = { let dealt_cards = dealt_cards.clone(); let dealer = dealer.clone(); let contract = contract.clone(); Callback::from(move |_| { dealt_cards.set(deal()); dealer.set(dealer.next()); contract.set(None); }) }; html! { <>

{ format!("Dealer: {:?}", *dealer) }

if let Some(_) = &*contract { { "Let's play" } } else { }
} }