use bridge_engine::{Player, GameState}; use card::Card; use serde::{Deserialize, Serialize}; use uuid::Uuid; pub mod card; pub mod bridge_engine; #[derive(Serialize, Deserialize, PartialEq, Eq, Clone, Debug)] pub struct UserInfo { pub username: String, pub table: Option, } #[derive(Serialize, Deserialize, PartialEq, Eq, Clone, Debug)] pub struct Table { pub id: Uuid, } #[cfg(test)] mod tests { use env_logger::Env; pub fn test_setup() { dotenv::dotenv().ok(); let _ =env_logger::Builder::from_env(Env::default().default_filter_or("info")).is_test(true).try_init(); } }